# Millia

As much as Millia players would like to complain about `f.S`, the real criminal is Elph `5K`.

Yet, imo Elphelt 5K on the Millia mu is used to poke/annoy the Millia, slowly, since a CH 5K hitting at a disjointed Millia won't get anything, yet, if done a couple times she might get tilted and rush in/do something stupid, that's were you get the CH and kill her.

Remember to not put yourself in pin range.

According Xyzz, aim where she will be, not where she is! (Truly a mosquito character in disguise)

Preemptive j.D good.

6H covers huge space on the screen, BUT YOU CAN GET HIT OUT OF IT! So don't get pinned through it please!.

After Millia `6H(1)` beware of possible IAD, you can deal with it by running inside.

Usually IAD scams are from `2S` and `6H (1)`, `2H2`, meanwhile `5K` is rare, it's also possible.

Jump cancelable normals: `5K cS 2S 2H and 6H(1)`

Doing 6H is a **great way of killing yourself**.

## Xyzz notes

5K is low attack level, so frame advantage is pretty damn bad.

2H has virtually no other options, and you see her do 2H > jump all the time in combos, so it's rare she would intentionally go for that.

the others have reasonable alternatives, so they're good points for her to reset with an iad

## EIiitti notes

Personally I have had a lot of success with 2H > delay 2D because most people try to upback to deal with pin/IAD, so if it's a rare option for others, it isn't that rare for me at least

after a pretty decently + jump-in, frame trapping with 2H is pretty good tbh

1-hit hitconfirm with j9KD if you see the opponent get launched

do jc stuff or delay 2D if blocked

or leave on the -2

2H also frame traps after 2P/2K

but the opponent has to be mashing at the speed of a thousand suns to get caught since the gap is like 1-2f

## 2D Pickups

I have no idea when I did type this now why, need to recheck it.

> 2H>2D>j.PSPS>**SPS**HD \
> Annoying to get proper knockdown


> 2H>2D>j.PSPS>**PKS**HD\
> This one might be helpful to do a `2H > Bridal` pickup ender


