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IDK a bunch of stuff. amma commit everything.
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@ -64,3 +64,74 @@ Coin (non CH, confirm into Bridal or )
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## Stupid combo dropping
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----
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### 1
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first SG.S pull ASAP, delay [SG.H] so pot gets a lower height.
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3 [SG.H]
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SG.S > delay toss, so it tosses a bit (not a couple frames) before the berry explodes, this gives us time to charge shotgun (gotta try tossing asap and playing with delay SG.S)
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we can use the hitstun from the explosion to lower potemkins height, then proceed with SG.S > pull asap, then delay [SG.H] to lower potemkin even more
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> Doing SG.H microwalks between shots helps to reduce berry's timing
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-----
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### 2
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> Doing SG.H microwalks between shots helps to reduce berry's timing
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-----
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> Question 1: How to get closer to pot so SG.H wallsplats?
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Microwalk after lowtoss (part 2 ending, not part 3)/before first SG.S? <--- this might be the right answer
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After the first SG.H, a 1 frame microwalk before shooting the second shotgun seems to put you in wallsplat range.
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> Question 2: How to increase combo length (since we pull berry) to reduce the timer between f.S/5H and berry explosion
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Microwalk after lowtoss (part 2 ending, not part 3)/before first SG.S? ( This only forces us to delay the reload, which might be better than manually wait to delay the shot?)
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If we use SG.S > Pull, we can delay SG.H
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Delay f.S by 2/3 manual frames
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Delay 5H by ??? frames (need to check)
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f.S 2S 5H toss?
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> Question 3: Can we do 1 SG.H too high so we won't get pushback? Answer is yes, still need to try
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last [SG.H] = 43 frames of hitstun (techs at the 43th)
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SG.H recovery = 29 = 14 frames available
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6H = 15 frames -> NO, 1 frame, probably my maths are wrong, still gotta try
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toss = 10 frames
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5H = 11 frames (>2toss pushback???)
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If berry hits right about to explode (4-5 frames before), opponent barely (or just doesn't) gains height (from being hit by the berry)
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