IDK a bunch of stuff. amma commit everything.

This commit is contained in:
savagebidoof
2024-04-13 14:37:29 +02:00
parent fd0e93d17c
commit 2ae455a94a
10 changed files with 374 additions and 12 deletions

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@ -64,3 +64,74 @@ Coin (non CH, confirm into Bridal or )
## Stupid combo dropping
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### 1
first SG.S pull ASAP, delay [SG.H] so pot gets a lower height.
3 [SG.H]
SG.S > delay toss, so it tosses a bit (not a couple frames) before the berry explodes, this gives us time to charge shotgun (gotta try tossing asap and playing with delay SG.S)
we can use the hitstun from the explosion to lower potemkins height, then proceed with SG.S > pull asap, then delay [SG.H] to lower potemkin even more
> Doing SG.H microwalks between shots helps to reduce berry's timing
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### 2
> Doing SG.H microwalks between shots helps to reduce berry's timing
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> Question 1: How to get closer to pot so SG.H wallsplats?
Microwalk after lowtoss (part 2 ending, not part 3)/before first SG.S? <--- this might be the right answer
After the first SG.H, a 1 frame microwalk before shooting the second shotgun seems to put you in wallsplat range.
> Question 2: How to increase combo length (since we pull berry) to reduce the timer between f.S/5H and berry explosion
Microwalk after lowtoss (part 2 ending, not part 3)/before first SG.S? ( This only forces us to delay the reload, which might be better than manually wait to delay the shot?)
If we use SG.S > Pull, we can delay SG.H
Delay f.S by 2/3 manual frames
Delay 5H by ??? frames (need to check)
f.S 2S 5H toss?
> Question 3: Can we do 1 SG.H too high so we won't get pushback? Answer is yes, still need to try
last [SG.H] = 43 frames of hitstun (techs at the 43th)
SG.H recovery = 29 = 14 frames available
6H = 15 frames -> NO, 1 frame, probably my maths are wrong, still gotta try
toss = 10 frames
5H = 11 frames (>2toss pushback???)
If berry hits right about to explode (4-5 frames before), opponent barely (or just doesn't) gains height (from being hit by the berry)