diff --git a/docs/Mu/Sol/Punishes/Bandit_Bringer.md b/docs/Mu/Sol/Punishes/Bandit_Bringer.md new file mode 100644 index 0000000..7b9aede --- /dev/null +++ b/docs/Mu/Sol/Punishes/Bandit_Bringer.md @@ -0,0 +1,67 @@ +# Bandit Bringer + +![bandit_bringer.png](src/bandit_bringer.png) + +!!! warning "IB required" + + If IB is not used one cannot punish Sol Bandit Bringer. + +On ground **IB** sol is -5 in a **crouching state**, meaning that we can: + +- Ground throw (simple) + +- 2P (tight) + +## Ground throw + +- Simple + +- Does 55 damage + +- With RC it leads to the respective throw combos. + +!!! warning "Distance Specific" + + You need to be somewhat close to sol in order to be able to punish with a throw. + +https://youtu.be/8Cqm_L0yP10 + +## 2P + +### Bridal ender + +> 2P > c.S > f.S > 2H > 2D > Bridal + +https://youtu.be/oSHCOS8ZqYw + +If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen. + +> 2P > c.S > S > 2D > Bridal + +Which allows for an IAD j.Pull j.S Safejump from midscreen + +https://youtu.be/apF50AZI8_c + +### SG.H ender + +Leads to a **midscreen** SG.H safe-jump. + +> 2P > c.S > f.S > 2H > 2D > SG.H + +https://youtu.be/ja3_KmBXPZ8 + +!!! warning "If very spaced go for bridal" + + When being substantially spaced SG.H won't knockdown. + + In those scenarios just use Bridal or 2D. + + https://youtu.be/vcMi3DSWpj8 + +### 2D ender + +> 2P > c.S > f.S > 2H > 2D + +From this one can go for 2D mixups or the safejump. + +https://youtu.be/jomgFOfIvVE \ No newline at end of file diff --git a/docs/Mu/Sol/Punishes/Playground/README.md b/docs/Mu/Sol/Punishes/Playground/README.md new file mode 100644 index 0000000..c3c1235 --- /dev/null +++ b/docs/Mu/Sol/Punishes/Playground/README.md @@ -0,0 +1,16 @@ +This is me testing for stuff or stuff tested that's "not bueno". + +## Punishes + + +### Bandit bringer + +It's possible to jump IB it and airthrow. + +To get something out of it you need to RC unless there is a berry right under you. + +Deals 55 damage which can kill sol at 5% HP. + +Ground throw does the exact same damage, and it's easier to perform/less risky. + +https://youtu.be/7UGpWWGpIQg \ No newline at end of file diff --git a/docs/Mu/Sol/Punishes/src/bandit_bringer.png b/docs/Mu/Sol/Punishes/src/bandit_bringer.png new file mode 100644 index 0000000..e5a069d Binary files /dev/null and b/docs/Mu/Sol/Punishes/src/bandit_bringer.png differ diff --git a/docs/Mu/Sol/README.md b/docs/Mu/Sol/README.md deleted file mode 100644 index 7e92078..0000000 --- a/docs/Mu/Sol/README.md +++ /dev/null @@ -1,3 +0,0 @@ -## Dead Angle - -If not point-blank can try to time/preemptive roll (236K/SG.K). \ No newline at end of file