diff --git a/docs/Mu/Millia/Tech/Dead_Angle.md b/docs/Mu/Millia/Tech/Dead_Angle.md index 142bbba..63cb11c 100644 --- a/docs/Mu/Millia/Tech/Dead_Angle.md +++ b/docs/Mu/Millia/Tech/Dead_Angle.md @@ -4,13 +4,15 @@ ## Spaced 2D +!!! success "Useful" + Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die. https://youtu.be/Gdp0unr75Ak ## 2H -> Useful +!!! success "Useful" 2H does go under (requires a bit of preemtiveness) @@ -44,7 +46,9 @@ Cannot really do a 2D pickup. ## 2P Concept -> Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise +!!! danger "Useless" + + Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise ![Elphelt_2P_Under_DA.jpg](src/Elphelt_2P_Under_Millia_DA.jpg) @@ -94,7 +98,7 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even ## 2K -> Useless +!!! danger "Useless" The same as 2P, it "can go under if we are very close". @@ -105,8 +109,8 @@ https://youtu.be/Vaz1kUteMIQ ## 6P -> Useless +!!! warniing "callout" -You need to be as close of Millia as possible, and also need to _predict_ when Millia is going to press DA +You need to _predict_ when Millia is going to press DA https://youtu.be/yzrZyKdcN2A \ No newline at end of file