diff --git a/docs/Oki/Safejumps/Corner/Corner_Bridal/Oriol_notes.md b/docs/Oki/Safejumps/Corner/Corner_Bridal/Oriol_notes.md new file mode 100644 index 0000000..9c947e0 --- /dev/null +++ b/docs/Oki/Safejumps/Corner/Corner_Bridal/Oriol_notes.md @@ -0,0 +1,54 @@ + +# Regarding j.S / j.D YRC + +You want to do j.S as a way to condition the opponent/continue your pressure/bait stuff. + +j.S is NOT a mixup. + +If the opponent is consistently blocking j.S, you can proceed with the j.D YRC. + +In order to have a mixup after j.D YRC we need the opponent to block standing. + +Once the opponent blocks j.D YRC standing, it opens for fuzzy setups. + +## pending to sort. + +### Crouching opponent + +6P/delayed 2D mixups + +### Standing opponent + +IAD j.Toss |> 2K + +IAD j.S > j.Toss |> 2K + +~~IAD j.S > j.Toss |> j9.S~~ (fshiki won't connect/work) + +IAD j.K > j.S > j.Toss |> 2K # High High Mid Low + +IAD j.K > j.S > j.H # High High High -> if any of them connects, on landing we can c.S > Toss for combo + +~~IAD j.K > j.S > j.Toss |> j9.S~~ (fshiki won't connect/work) + +~~IAD j.K > j.S > j.Toss |> j9.P > YRC~~ (cannot combo) + +IAD j.K > j.S > j.Toss |> 2K # High High Mid Low + +IAD j.K > j.S > j.Toss |> j9.S (fshiki) > YRC # High High Mid High -> Doesn't lead to anything (**unless we YRC**) + +IAD j.K > j.S > j.Toss |> j9.S (fshiki) > YRC # High High Mid High -> Doesn't lead to anything (**unless we YRC**) + + +IAD j.K > j.S > j.Toss |> j9.S (fshiki) > j.H # High High Mid High + + + +!!! note + + j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one). + + j.Toss can lead to fshiki when the timer is less to 1 second. + + j.K > Toss is not real. +