diff --git a/docs/Mu/Sol/Punishes/Ground_Viper.md b/docs/Mu/Sol/Punishes/Ground_Viper.md new file mode 100644 index 0000000..97d5558 --- /dev/null +++ b/docs/Mu/Sol/Punishes/Ground_Viper.md @@ -0,0 +1,115 @@ +# Ground Viper + +![ground_viper.png](src/ground_viper.png) +![ground_viper_2.png](src/ground_viper_2.png) + + +## wo Shotgun + +### c.S Simple Punish + +#### BnB Bridal + +The simplest of them all: + +> c.S > f.S > 2H > 2D > Bridal + +https://youtu.be/w24qFfOwmkc + +#### Bridal Ender with IAD j.Pull setup + + +> 66 dl c.S > f.S > 2D > Bridal + +https://youtu.be/3RhHUKq_kRo + +!!! Warning "No dash momentum!" + + You **need** to not have dash momentum, otherwise when you do the safejump you will fly over Sol. + +!!! Note "Dash momentum alternative" + + The following route allows for dash momentum, at the expense of loosing 40 damage + + > 2PP > c.S > f.S > 2D > Bridal + +https://youtu.be/bjk9oE-C59o + +### SG.H ender + +Leads to a **midscreen** SG.H safe-jump. + +> c.S > f.S > 2H > 2D > SG.H + +https://youtu.be/WBQFx5BY5sY + +### 2D ender + +> 2P > c.S > f.S > 2H > 2D + +From this one can go for 2D mixups or the safejump. + +https://youtu.be/qO-X_Ujt6jA + +### Pull Berry + +> Pull berry > c.S > f.S > 2H > 2Toss > f.S > *Pickup* + +https://youtu.be/0brXJU9b2as (further than right corner) + +https://youtu.be/nAYQx8Xbi7Q (closer to right corner) + +#### Double berry concept + +After tossing `berry > f.S`, cancel into `2H > Pull` followed up on her `2H > Pull` BnB + +https://youtu.be/Z-dybLijREw + +## w Shotgun + +### Remove shotgun into non-shotgun punish + +It's not limited to the `2PP` routing, but it's more consistent than going for the `66 dl c.S` due to reduced time. + +As well other routes/punishes are possible. + +https://youtu.be/RDwu-A8rP-k + +### SG.S antiair + +Not limited to this routing, but simple overall. + +> SG.S > c.S > j.S > jc > j.KSHD + +https://youtu.be/UJfnTNRumH8 + +### Pull berry SG.S antiair + +Probably the most damaging punish with shotgun. + +> Pull Berry > SG.S antiair > c.S > j.SPS > j.Toss > 6H > SG.S > c.S > j.SPSHD + +https://youtu.be/oyldsAQ1I3I + +### SG.PPP... > SG.H + +The maximum number of `SG.P` we can fill with is 6. + +SG.H leads to a safejump. + +> SG.PPPPPP > SG.H + +https://youtu.be/3zwqxBXfu6c + +### SG.S > Bridal + +Simple but you need to time SG.S with Sol touching the ground or being close to do so. + +> SG.S > Bridal + +https://youtu.be/u4OdvjZjrPg + + + + + diff --git a/docs/Mu/Sol/Punishes/Playground/README.md b/docs/Mu/Sol/Punishes/Playground/README.md index c3c1235..8ef8c51 100644 --- a/docs/Mu/Sol/Punishes/Playground/README.md +++ b/docs/Mu/Sol/Punishes/Playground/README.md @@ -13,4 +13,34 @@ Deals 55 damage which can kill sol at 5% HP. Ground throw does the exact same damage, and it's easier to perform/less risky. -https://youtu.be/7UGpWWGpIQg \ No newline at end of file +https://youtu.be/7UGpWWGpIQg + + +### Ground viper + +### w Shotgun + +#### Pull Berry + +- Too technical +- Too finicky + +> Toss Berry (hits) > SG.H > IAD j.PSH > 2P > c.S > j.SPSHD + +### SG.S > [SG.H] + +Simple but you need to time SG.S with Sol touching the ground or being close to do so. + +Leads to less damage than [SG.PPP... > SG.H](../Ground_Viper.md#sgppp--sgh). + +!!! Error "Bad safejump" + + Allows for safejump, but no reward on hitting the opponent. + + You can do something similar to `j.S |> f.S > 2H > 2D > Toss` or `j.S |> f.S > 2H > Toss`, but after that the opponent will be able to tech/block. + +https://youtu.be/mvIcHmk0FuM + +### wo Shotgun + +... diff --git a/docs/Mu/Sol/Punishes/src/ground_viper.png b/docs/Mu/Sol/Punishes/src/ground_viper.png new file mode 100644 index 0000000..0e9f879 Binary files /dev/null and b/docs/Mu/Sol/Punishes/src/ground_viper.png differ diff --git a/docs/Mu/Sol/Punishes/src/ground_viper_2.png b/docs/Mu/Sol/Punishes/src/ground_viper_2.png new file mode 100644 index 0000000..06c957e Binary files /dev/null and b/docs/Mu/Sol/Punishes/src/ground_viper_2.png differ