diff --git a/ComboStructure/Golden_IK/README.md b/ComboStructure/Golden_IK/README.md index 0c04e94..e405518 100644 --- a/ComboStructure/Golden_IK/README.md +++ b/ComboStructure/Golden_IK/README.md @@ -9,6 +9,9 @@ include_toc: true > Note:\ > I'm not going to explore every possible combination. +> Note:\ +> 2D/6P berry setups should be mostly routable on both starters. +> IE: [2D Berry setup](#2d-berry-setup) # Simple @@ -108,7 +111,7 @@ https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905 ## CH Sniper -We can get shit from CH Sniper, I'm lazy and will be skipping that (for now) +We can get things from CH Sniper, I'm lazy and will be skipping that (for now) # General Routes @@ -122,22 +125,36 @@ https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity. -- Requires a corner. +- Requires a corner (eventually). https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb Other examples at: -- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts-corner) -- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights-corner) -- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights-corner) +- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts) +- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights) +- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights) ## Bridal > RC IK -- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > +Due to the high ammount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up `RC IK` setups. + +Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos. + +- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK + +https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad + +- 2H can be used to increase the height frm the opponent and proced with the bridal. + +https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac ## j.D PRC |> IK +We can do `j.D > RC` at the startup of `j.D` and benefit from the projectile to combo into an IK. + +The lower to the ground, the better. + https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524 ## Ground berry hitstun IK @@ -156,6 +173,12 @@ We gotta keep into account that opponent height is very sensitive on this route, https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df +# Bridal + +## 2D Berry Setup + +https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c + # SG.D > 236S RC We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance. @@ -174,25 +197,76 @@ https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4 https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd -## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner +# Shoot the berry > RC IK + +It's very simple. + +We shoot the berry. + +Berry explodes. + +RC and cash in the rewards. + +Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky. + +## SG.H > EXPLOSION RC IK Lightweights + +Requires lil delay to wait for the opponent to fall back into earth. + +https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52 + +## SG.H > EXPLOSION RC IK Heavyweights + +https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219 + + + +# .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner + +## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) On `heavyweights` we can route directly towards the [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) directly. https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae -## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner +## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) On `midweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work. https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264 -## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner +## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) On `lightweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work. https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb -# Berry hitstun setups +## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights + +Fairly simple setup tbh + +https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951 + +## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights + +https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779 + +## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights + +Keep it simple stupid they said. + +Then got mad when Elphelt IKd them that easily. + +https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b + +# Ground berry hitstun IK + +SG.D has some easy setups for this in the corner. + + + + +