From 69ce77bece2daa3277c76702279ce4666a674a1b Mon Sep 17 00:00:00 2001 From: oriol Date: Sun, 20 Apr 2025 15:04:20 +0200 Subject: [PATCH] Added notes --- docs/Mu/Sol/Contesting/Riot_Stamp.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/docs/Mu/Sol/Contesting/Riot_Stamp.md b/docs/Mu/Sol/Contesting/Riot_Stamp.md index 4d93e70..ecc8afe 100644 --- a/docs/Mu/Sol/Contesting/Riot_Stamp.md +++ b/docs/Mu/Sol/Contesting/Riot_Stamp.md @@ -11,12 +11,16 @@ Do either `5P > 5H*5` or `5P > 5H > Bridal`. The latter requires Sol to not be v https://youtu.be/UsLpQqy735A +!!! success "Safe and simple, with small reward" + ## f.S If Sol is close enough, you can do `CH f.S > 2H > Pull`, but that requires Sol to be uncomfortably close https://youtu.be/bQSbV2Pmy-U +!!! success "Good and simple" + ### f.S Trade On trade, you an either do `raw Bridal`, or do `5H > Bridal` @@ -33,16 +37,23 @@ CH 5H will cause a hard knockdown, so we can go for: - `5H > SG Stance` +- `5H*4` for knockdown and `5H*5` for no knockdown. + https://youtu.be/2WClhXFF18s +!!! success "Good and simple when there is some time to react" + ### 5H Trade On trade, you cannot take nothing out of it, although still does the hard knockdown. + ## 2P https://youtu.be/6LmZNf-J5jo +!!! Warning "Doable but 2H would be better" + ## 2S It's somewhat usable but f.S has less range. @@ -59,16 +70,22 @@ If done **too late** will hit Sol when reaching the ground. https://youtu.be/SCZd3gjMFK8 +!!! success "Low risk with good reward" + ## 6P If you are very late with the 6P Sol will hit the ground and will be able to throw you. https://youtu.be/p8Rk81XH4fI +!!! success "Very safe" + ## 6H https://youtu.be/km4aQJ_8sYQ +!!! note "A bit risky" + ### 6H Trade https://youtu.be/2OOJgiQlu5Q @@ -79,12 +96,16 @@ SG.S has little margin of not trading with Sol. https://youtu.be/e_bLCJ0IGXY +!!! error "SG.H is much safer" + ## SG.H / [SG.H] Just shoot the Sol before he reaches you. https://youtu.be/WwFwnuwBwFk +!!! success "Good and Simple" + ## Bridal **Bridal looses**