From 6d894e3e7048554b43af7bd2eb9595513078de14 Mon Sep 17 00:00:00 2001 From: oriol Date: Tue, 4 Feb 2025 22:09:48 +0100 Subject: [PATCH] smol refactor --- .../Punishing_Burst/From_SG.D_Pull_SG.S.md | 9 ++-- .../Punishing_Burst/General/With_IB.md | 46 +++++++------------ .../Punishing_Burst/General/Without_IB.md | 36 +-------------- .../Punishing_Burst/Shotgun/With_IB.md | 9 ++++ .../Punishing_Burst/Shotgun/Without_IB.md | 27 +++++++++++ 5 files changed, 59 insertions(+), 68 deletions(-) create mode 100644 docs/Routes_Optimization/Punishing_Burst/Shotgun/With_IB.md create mode 100644 docs/Routes_Optimization/Punishing_Burst/Shotgun/Without_IB.md diff --git a/docs/Routes_Optimization/Punishing_Burst/From_SG.D_Pull_SG.S.md b/docs/Routes_Optimization/Punishing_Burst/From_SG.D_Pull_SG.S.md index 55f0141..dc6b97e 100644 --- a/docs/Routes_Optimization/Punishing_Burst/From_SG.D_Pull_SG.S.md +++ b/docs/Routes_Optimization/Punishing_Burst/From_SG.D_Pull_SG.S.md @@ -9,9 +9,12 @@ # SG.D pull > SG.S (standard routing) - ## SG.S +By IBing the burst, shotgun can get charged. + +For the first shot it doesn't require to micro-walk if we do an SG.D right in the corner. + ### Punish with IB SG.Hx2 Toss (very tight) Requires opponent to burst as soon as possible. @@ -30,8 +33,6 @@ https://youtu.be/OHl5YKR8F2o https://youtu.be/NfHF-iJgX14 - - ### Punish with 66 SG.H cS 5h Toss https://youtu.be/dhZSTXHAQeE @@ -96,4 +97,4 @@ It could be arranged by delaying prior buttons so the berry timer is adjusted/cl This would allow for some margin, either to roll through the burst and the berry, or to block both and follow up/punish with a 66 sg.h or sg.p. -Nevertheless, I won't cover that. \ No newline at end of file +Nevertheless, I won't cover that. diff --git a/docs/Routes_Optimization/Punishing_Burst/General/With_IB.md b/docs/Routes_Optimization/Punishing_Burst/General/With_IB.md index 2a1a8e8..fa67baa 100644 --- a/docs/Routes_Optimization/Punishing_Burst/General/With_IB.md +++ b/docs/Routes_Optimization/Punishing_Burst/General/With_IB.md @@ -19,39 +19,25 @@ Opponent is in the ground when decides to burst. This section expects you to IB the burst. -# w Shotgun +# Midscreen -## Midscreen - -Same than without IB. - -IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones" - -## Corner - -? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H - -# wo Shotgun - -## Midscreen - -### c.S +## c.S !!! success "Simple and Good" c.S routes are overall simple, especially if close to the corner. -#### c.S > j.SPS > jc j.SPSHD +### c.S > j.SPS > jc j.SPSHD https://youtu.be/C7hhNXT6kPc -#### c.S > j.SPS > jc j.SPSHD > 2H > Bridal +### c.S > j.SPS > jc j.SPSHD > 2H > Bridal If close enough to the corner/managed opponent's height correctly, you will be able to pick up j.D with 2H. https://youtu.be/MCIsWS_HUao -#### c.S > j.KSH > 2P > f.S > 5H > Genoverse +### c.S > j.KSH > 2P > f.S > 5H > Genoverse !!! warning "Not that good" @@ -63,13 +49,13 @@ https://youtu.be/MCIsWS_HUao https://youtu.be/baGWOGQvVJo -### j.S > etc +## j.S > etc !!! warning "Basic c.S routings are possible" j.S might be helpful on instances were you did IB the burst but are too high to fall get to the ground and press c.S -#### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse +### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse !!! warning "6H followup annoying" @@ -77,40 +63,40 @@ https://youtu.be/baGWOGQvVJo https://youtu.be/dzn4KbTmeho -## Corner +# Corner -### c.S +## c.S !!! success "Probably the best one" Simple, effective, very flexible in the routing and oki. -#### c.S > j.KSH |> 2H > 5P > c.S > j.7H +### c.S > j.KSH |> 2H > 5P > c.S > j.7H https://youtu.be/6TmGBf86ETI -#### c.S > j.KSH |> 2H > Shotgun x4 +### c.S > j.KSH |> 2H > Shotgun x4 !!! warning "Advanced" https://youtu.be/khPb6evgg14 -### AD +## AD -#### AD j.KSD > j.Pull |> c.S +### AD j.KSD > j.Pull |> c.S Note the delays between the buttons to increase opponent's height. https://youtu.be/B_p4uIhuaE8 -#### AD > j.SD |> c.S > j.KSH |> 2H > Bridal +### AD > j.SD |> c.S > j.KSH |> 2H > Bridal https://youtu.be/SGqXfXKiEd8 -#### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal +### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal https://youtu.be/J7ziQoPby7M -#### AD > j.SD |> c.S > j.KSHD |> 2H > Pull +### AD > j.SD |> c.S > j.KSHD |> 2H > Pull https://youtu.be/cuIsy6PXceU diff --git a/docs/Routes_Optimization/Punishing_Burst/General/Without_IB.md b/docs/Routes_Optimization/Punishing_Burst/General/Without_IB.md index b53290e..e44de4f 100644 --- a/docs/Routes_Optimization/Punishing_Burst/General/Without_IB.md +++ b/docs/Routes_Optimization/Punishing_Burst/General/Without_IB.md @@ -1,41 +1,9 @@ -# wo Shotgun +# Corner -## Corner - -### f.S > 5H > bridal loops +## f.S > 5H > bridal loops TODO -# w Shotgun - -## Midscreen - -[//]: # () -[//]: # (!!! success "Don't need IB") - -[//]: # () -[//]: # ( You don't need to IB to perform these, they are very simple and straightforward) - -### SG.S > Bridal - -Simple. BnB - -TODO - -### SG.S remove stance > jc route - -Simple n2. BnB but a bit more complex - -TODO - -### with Berry on hand - -how is the timing? - -should we SG.S > toss or raw toss? - -## Corner - ## AD j.SD |> c.S !!! info "" diff --git a/docs/Routes_Optimization/Punishing_Burst/Shotgun/With_IB.md b/docs/Routes_Optimization/Punishing_Burst/Shotgun/With_IB.md new file mode 100644 index 0000000..931bbef --- /dev/null +++ b/docs/Routes_Optimization/Punishing_Burst/Shotgun/With_IB.md @@ -0,0 +1,9 @@ +# Midscreen + +Same than without IB. + +IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones" + +# Corner + +? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H diff --git a/docs/Routes_Optimization/Punishing_Burst/Shotgun/Without_IB.md b/docs/Routes_Optimization/Punishing_Burst/Shotgun/Without_IB.md new file mode 100644 index 0000000..fe2e3b8 --- /dev/null +++ b/docs/Routes_Optimization/Punishing_Burst/Shotgun/Without_IB.md @@ -0,0 +1,27 @@ +# w Shotgun + +## Midscreen + +[//]: # () +[//]: # (!!! success "Don't need IB") + +[//]: # () +[//]: # ( You don't need to IB to perform these, they are very simple and straightforward) + +### SG.S > Bridal + +Simple. BnB + +TODO + +### SG.S remove stance > jc route + +Simple n2. BnB but a bit more complex + +TODO + +### with Berry on hand + +how is the timing? + +should we SG.S > toss or raw toss? \ No newline at end of file