From 819d3e58e6c9185d9d9ea2c489b026737685d981 Mon Sep 17 00:00:00 2001 From: Oriol Filter Date: Sun, 29 Oct 2023 22:00:53 +0100 Subject: [PATCH] added Leo thingies --- Mu/Leo/Punishes/README.md | 68 +++++++++++++++++++++++++++++++++++---- 1 file changed, 62 insertions(+), 6 deletions(-) diff --git a/Mu/Leo/Punishes/README.md b/Mu/Leo/Punishes/README.md index 9641b57..d9f2f50 100644 --- a/Mu/Leo/Punishes/README.md +++ b/Mu/Leo/Punishes/README.md @@ -28,6 +28,7 @@ For consistency due to 5K requiring to be frameperfect to gain slightly more ran > **Important Disclaimer:**\ > **All of this options get smoked by 5H>2D frametrap!!**\ +> Leo's 2D CH **allows for combo pickup**\ > All of this options beat 5H>6H ### Routes @@ -112,6 +113,58 @@ H version: [Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4) +#### Corner + +- Just requires being slightly spaced from Leo, enough to not get crossed up basically. + +SG.H hits in the air +https://twitter.com/zmasasi/status/1018378921786527744 + +Keys to success: + +Pull berry when Leo is reaching the top, it will autotime SG.H at the right height + +#### Midscreen + +##### SG.D + +- Pull berry ASAP +- delay throwing berry substantially. +- You want to press `SG.S > Bridal` when Leo's swords touch the ground. +- Quite tricky to get right and consistently. +- Can't recommend over the next combo + +> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss + +[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4) + +##### SG.D SG Loops + +Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner. + +Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff. + +> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever + +[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4) + +##### c.S BnB + +A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route) + +> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P + +[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4) + +##### c.S 2P rejump + +- Better oki and damage compared with the previous route. +- Quite more finiky but w/e + +> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P + +[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4) + ### wo Shotgun #### Corner @@ -126,11 +179,14 @@ H version: > c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss +#### Midscreen + +Elphelt non counterhit c.S antiair BnB with berry pulled + +- 195/196 damage + +[Punish_Eisen_Sturm_H_cS_midscreen_BnB.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_cS_midscreen_BnB.mp4) + ## Kaltes Gestöber Zweit -Nothing meaningful on hit unless RRC or counterhit. - - - - - +Leo benefit is nothing meaningful unless RRC or counterhit. \ No newline at end of file