diff --git a/Mu/Jam/Notes.md b/Mu/Jam/Notes.md index 62515a4..fa8ecfe 100644 --- a/Mu/Jam/Notes.md +++ b/Mu/Jam/Notes.md @@ -174,3 +174,13 @@ MAX Ryujin is a loaded gun. Please be careful when she has this. Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash ``` + +## KNE + +SG.H somewhat spaced is a nightmare for Jam. + +It feels like the sweet spot is slightly at the end of Jam's 2S, since it means that if she wants to press doesn't have a fast reaching low (aka, you can hold the OS block) and she can't jump for free because SG.H still will chatch her. + +https://fireshare.fihome.xyz/w/b1fb7d7baf9a1fe6c07327891379ba3e + + diff --git a/Mu/Ky/README.md b/Mu/Ky/README.md index df046e4..a01a2f0 100644 --- a/Mu/Ky/README.md +++ b/Mu/Ky/README.md @@ -91,6 +91,8 @@ from: SmashSK#8597 ky +### Strings to safely throw Berry??? + diff --git a/Mu/Slayer/README.md b/Mu/Slayer/README.md index be27203..007db24 100644 --- a/Mu/Slayer/README.md +++ b/Mu/Slayer/README.md @@ -90,7 +90,24 @@ c.S Trades https://youtu.be/cZz4lCcxC9c?t=3783 - +## Crossup OS + +https://discord.com/channels/121387821977042945/121387821977042945/1236328918839984281 + +https://discord.com/channels/121387821977042945/121387821977042945/1236330888501923962 + + +## Deffense + +Jump/backdash seems to be the main options?? + +https://www.twitch.tv/videos/2135654058?t=02h26m17s + +BrandonTheAsian9000:no blocking +BrandonTheAsian9000:backdash beats meaty low and high +BrandonTheAsian9000:jump beats crossup and grab +BrandonTheAsian9000:that way, you can still rps without being in counterhit state +BrandonTheAsian9000:and you think about 2 options instead of 4 diff --git a/Mu/Venom/README.md b/Mu/Venom/README.md index 8f34c54..b0ed672 100644 --- a/Mu/Venom/README.md +++ b/Mu/Venom/README.md @@ -1,3 +1,58 @@ +## Combos + +Standard 6H CH Kyouse routing won't work. + +It can work if you do superjump IAD instead. + +On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right` + +https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac + + +## Neutral + + +Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance. + +IT works fullscreen: + +On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P. + + +SG.H can deal with **small** balls, you can do runnup SG.H. + +On sniper, mix switching to SG.H to block/shot balls. + +And roll to go over balls. + + +Geno verse also destroy small balls. + + +https://mobile.twitter.com/Malrodin/status/934071504664449024 + + +## Oki + +### Wake-up DA + +If close enough you can challenge DA with jbh. + +Standard Dark Angel is throwable (if close enough) and "can be hit": + +- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation. + +- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario. + +Burst Dark Angel has more invulnerable frames frames, meaning: + +- If you do **jbh** at the first frame, **jbh** will completely whiff. + +- If you delay **jbh** slightly, it will hit Venom in later frames. + +- Throw is not an option. + + +https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336 -https://mobile.twitter.com/Malrodin/status/934071504664449024 \ No newline at end of file