From a246529fb02e8de9c3d866d7a1809ffacd347845 Mon Sep 17 00:00:00 2001 From: oriol Date: Fri, 1 Nov 2024 11:59:54 +0100 Subject: [PATCH] Added content. Need to separate into useful and not useful --- .../Punishing_Burst/Backdash.md | 13 ++++ .../Punishing_Burst/With_IB.md | 66 ++++++++++++++++--- .../Punishing_Burst/Without_IB.md | 64 ++++++++++++++++-- 3 files changed, 129 insertions(+), 14 deletions(-) create mode 100644 docs/Routes_Optimization/Punishing_Burst/Backdash.md diff --git a/docs/Routes_Optimization/Punishing_Burst/Backdash.md b/docs/Routes_Optimization/Punishing_Burst/Backdash.md new file mode 100644 index 0000000..f1d607a --- /dev/null +++ b/docs/Routes_Optimization/Punishing_Burst/Backdash.md @@ -0,0 +1,13 @@ + +# w Shotgun + +If we do whatever into shotgun stance (ie. `5k > c.S > Shotgun stance`) and are able to react to the opponent doing burst, we might be able to backdash burst, if we do we can proceed with a punish. + +Even if it's possible it's more of a flex more than anything, or if reacted to it while doing a RC. + + +## Mid screen + +https://youtu.be/lFtcqKs6P2s + + diff --git a/docs/Routes_Optimization/Punishing_Burst/With_IB.md b/docs/Routes_Optimization/Punishing_Burst/With_IB.md index c7fc7f3..1b732d5 100644 --- a/docs/Routes_Optimization/Punishing_Burst/With_IB.md +++ b/docs/Routes_Optimization/Punishing_Burst/With_IB.md @@ -35,9 +35,19 @@ IB doesn't allow for "more routes", but gives us more margin to perform the "bas ## Midscreen -### c.S BNB +### c.S -#### c.S > jKSH > 2P > f.S > 5H > Genoverse +#### c.S > j.SPS > jc j.SPSHD + +https://youtu.be/C7hhNXT6kPc + +#### c.S > j.SPS > jc j.SPSHD > 2H > Bridal + +If close enough to the corner/managed opponent's height correctly, you will be able to pick up j.D with 2H. + +https://youtu.be/MCIsWS_HUao + +#### c.S > j.KSH > 2P > f.S > 5H > Genoverse !!! warning "6H followup annoying" @@ -47,7 +57,7 @@ https://youtu.be/baGWOGQvVJo ### j.S > etc -#### j.S > jc > jKSH > 2P > f.S > 5H > Genoverse +#### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse !!! warning "6H followup annoying" @@ -55,11 +65,23 @@ https://youtu.be/baGWOGQvVJo https://youtu.be/dzn4KbTmeho -### AD > j.SPS |> c.S > etc +### AD + +#### AD > j.SD |> c.S > jKSHD/SPSHD > 2H > Bridal + +j.KSHD + +https://youtu.be/aNUb_VWtN74 + +j.SPSHD + +https://youtu.be/J7ziQoPby7M + +#### AD > j.SPS |> c.S > etc https://youtu.be/WAq4r_LHqIY -### AD > j.SPH |> 2P > c.S +#### AD > j.SPH |> 2P > c.S https://youtu.be/LuXlCZ45CA8 @@ -117,11 +139,39 @@ https://youtu.be/wxJl6w11SS8 https://youtu.be/1BKvzToxk8Y -### AD j.SD |> c.S +### AD -Something like `j.SPH` would be possible etc, but why would you do that. +#### AD j.KSD > j.Pull |> c.S -https://youtu.be/Cl3xDco1yxw +Note the delays between the buttons to increase opponent's height. + +https://youtu.be/B_p4uIhuaE8 + +#### AD j.SD |> 2H > Shotgun Loops > Pull extension + +https://youtu.be/yZc1SVOOqN8 + +#### AD > jSD > cS > jc > j.KSH > 2H > Bridal + +https://youtu.be/SGqXfXKiEd8 + +#### AD > jSD > cS > jc > j.KSH > 2H > Pull + +https://youtu.be/cuIsy6PXceU + +#### AD > jSD > j.Pull > cS + +!!! warning "Showoff route" + +https://youtu.be/yOmS6IotFzs + +#### AD j.SD |> [c.S > jc > j.KSH dl. j.D |>] x2 > 2H > Bridal + +!!! warning "Showoff route" + + Kinda cool if you ask me + +https://youtu.be/urTlVKbcilY ### j.D diff --git a/docs/Routes_Optimization/Punishing_Burst/Without_IB.md b/docs/Routes_Optimization/Punishing_Burst/Without_IB.md index 7c177f9..011052d 100644 --- a/docs/Routes_Optimization/Punishing_Burst/Without_IB.md +++ b/docs/Routes_Optimization/Punishing_Burst/Without_IB.md @@ -1,8 +1,12 @@ +# wo Shotgun +## Corner -## w Shotgun +### f.S > 5H > bridal loops -### Midscreen +# w Shotgun + +## Midscreen [//]: # () [//]: # (!!! success "Don't need IB") @@ -10,18 +14,66 @@ [//]: # () [//]: # ( You don't need to IB to perform these, they are very simple and straightforward) -#### SG.S > Bridal +### SG.S > Bridal Simple. BnB -#### SG.S remove stance > jc route +### SG.S remove stance > jc route Simple n2. BnB but a bit more complex -#### with Berry on hand +### with Berry on hand how is the timing? should we SG.S > toss or raw toss? -### Corner +## Corner + +## AD j.SD |> c.S + +Something like `j.SPH` would be possible etc, but the combo would be more prorated/less flexible. + +### AD j.SD |> c.S + +https://youtu.be/rY0s9Z9qfUE + +### AD j.SD |> c.S > j.KSH dl. j.D |> 2H + +#### Lightweights + +https://youtu.be/x-ucNRez3WQ + +#### Midweights + +With shotgun pull at the end + +https://youtu.be/qd_dE4uGf8U + +Without shotgun pull at the end + +https://youtu.be/eZsdxCx6cOA + +IB example + +https://youtu.be/Cl3xDco1yxw + + +## AD j.SD |> 2H > Shotgun loops with pull extension + +IB not required, but, IBing is waaay more reasonable/consistent. + +Without IB you need to be higher, with IB you can be quite lower. + +Recommended to j.S as soon as possible after AD and substantially delay j.D. + +Nevertheless, this route is a showoff. + +### Sol recording + +https://youtu.be/6GlRtNnq7kQ + +### Chipp recording + +https://youtu.be/o9eVjH4w21g +