diff --git a/Combofucks/README.md b/Combofucks/README.md index f765d5f..85321b1 100644 --- a/Combofucks/README.md +++ b/Combofucks/README.md @@ -12,8 +12,8 @@ Attempting to optimize / standardize shit You want to wait for the opponent to be fairly close to the ground. -[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Heavyweights.mp4) +[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Heavyweights.mp4) -[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Midweights.mp4) +[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Midweights.mp4) -[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Lightweights.mp4) +[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)