diff --git a/ComboStructure/Golden_IK/README.md b/ComboStructure/Golden_IK/README.md index 81c1a7f..3288d1b 100644 --- a/ComboStructure/Golden_IK/README.md +++ b/ComboStructure/Golden_IK/README.md @@ -688,4 +688,10 @@ https://fireshare.fihome.xyz/w/a73bf826e2c2172507a8ade9bfb00620 - Requires slight distancing -https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876 \ No newline at end of file +https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876 + + + +## Pending + +https://www.youtube.com/watch?reload=9&v=O2hxnzB8F_E&feature=youtu.be diff --git a/Combofucks/StadardRoutes.md b/Combofucks/StadardRoutes.md index e9f727d..f0e9aa5 100644 --- a/Combofucks/StadardRoutes.md +++ b/Combofucks/StadardRoutes.md @@ -246,7 +246,7 @@ TLDR: | Antiair CH SG.S | 229 | 4 | | https://fireshare.fihome.xyz/w/3da4ae9c136bb1ba97255405eaec20f1 | | Antiair CH SG.S > Bridal | 232 | 3 | This route doesn't require microwalks if we are close enough to the wall, and deals a bit more of damage than the route from above, therefore better use this route. | https://fireshare.fihome.xyz/w/040e360598f65c7037d688c197ece041 | | SG.D | --- | ---- | Midweights (and up) are **too heavy**. | --- | -| SG.D (Lightweights) (vs Millia) | 200
| 2 | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`. | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b | +| SG.D (Lightweights) (vs Millia) | 200
| 2 | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`. | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b | | SG.D > Pull Berry > [SG.H] x3 > 2Toss | 174 | *0 (3 through the setup) | Universal <------ move move | pending | | SG.D > Pull Berry > SG.S > [SG.H] x2 > 2Toss | 166 | *0 (2 through the setup) | Universal <------ move move | pending | | SG.D > [SG.H] > 2H > [SG.H] | 166 | *0 (2 through the setup) | Universal <------ move move | pending | @@ -265,10 +265,18 @@ TLDR: Routing: -[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345 +[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345 (bjbh damage: 62) vs 5H > Toss: 339 (6 of damage) +[SG.H]x3 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 339 (bjbh damage: 62) (one shotgun less) + +[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 5H > Toss > 6H > Genoverse > 6H > Bridal > bjbh: 345 (bjbh damage: ??) (one shotgun less) + + + + + ### Same but with burst super + hellfire diff --git a/Guides/ShotgunLoops/README.md b/Guides/ShotgunLoops/README.md index 1537d62..c312675 100644 --- a/Guides/ShotgunLoops/README.md +++ b/Guides/ShotgunLoops/README.md @@ -231,6 +231,10 @@ The routing is: > SG.D > Pull Berry > SG.S > [Charged SG.H]x2 > SG.S > 2Toss > SG.S > Bridal > [Charged SG.H]x6 +> Note:\ +> The last charged shotgun can be a bit complicated, if you miss it, don't get discouraged and keep practicing!! +> +> The combo is not intended to be "optimal" nor anything like that, but it focuses in