diff --git a/ComboStructure/Golden_IK/README.md b/ComboStructure/Golden_IK/README.md
index 81c1a7f..3288d1b 100644
--- a/ComboStructure/Golden_IK/README.md
+++ b/ComboStructure/Golden_IK/README.md
@@ -688,4 +688,10 @@ https://fireshare.fihome.xyz/w/a73bf826e2c2172507a8ade9bfb00620
- Requires slight distancing
-https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876
\ No newline at end of file
+https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876
+
+
+
+## Pending
+
+https://www.youtube.com/watch?reload=9&v=O2hxnzB8F_E&feature=youtu.be
diff --git a/Combofucks/StadardRoutes.md b/Combofucks/StadardRoutes.md
index e9f727d..f0e9aa5 100644
--- a/Combofucks/StadardRoutes.md
+++ b/Combofucks/StadardRoutes.md
@@ -246,7 +246,7 @@ TLDR:
| Antiair CH SG.S | 229 | 4 | | https://fireshare.fihome.xyz/w/3da4ae9c136bb1ba97255405eaec20f1 |
| Antiair CH SG.S > Bridal | 232 | 3 | This route doesn't require microwalks if we are close enough to the wall, and deals a bit more of damage than the route from above, therefore better use this route. | https://fireshare.fihome.xyz/w/040e360598f65c7037d688c197ece041 |
| SG.D | --- | ---- | Midweights (and up) are **too heavy**. | --- |
-| SG.D (Lightweights) (vs Millia) | 200
| 2 | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`. | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b |
+| SG.D (Lightweights) (vs Millia) | 200
| 2 | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`. | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b |
| SG.D > Pull Berry > [SG.H] x3 > 2Toss | 174 | *0 (3 through the setup) | Universal <------ move move | pending |
| SG.D > Pull Berry > SG.S > [SG.H] x2 > 2Toss | 166 | *0 (2 through the setup) | Universal <------ move move | pending |
| SG.D > [SG.H] > 2H > [SG.H] | 166 | *0 (2 through the setup) | Universal <------ move move | pending |
@@ -265,10 +265,18 @@ TLDR:
Routing:
-[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345
+[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345 (bjbh damage: 62)
vs 5H > Toss: 339 (6 of damage)
+[SG.H]x3 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 339 (bjbh damage: 62) (one shotgun less)
+
+[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 5H > Toss > 6H > Genoverse > 6H > Bridal > bjbh: 345 (bjbh damage: ??) (one shotgun less)
+
+
+
+
+
### Same but with burst super + hellfire
diff --git a/Guides/ShotgunLoops/README.md b/Guides/ShotgunLoops/README.md
index 1537d62..c312675 100644
--- a/Guides/ShotgunLoops/README.md
+++ b/Guides/ShotgunLoops/README.md
@@ -231,6 +231,10 @@ The routing is:
> SG.D > Pull Berry > SG.S > [Charged SG.H]x2 > SG.S > 2Toss > SG.S > Bridal > [Charged SG.H]x6
+> Note:\
+> The last charged shotgun can be a bit complicated, if you miss it, don't get discouraged and keep practicing!!
+>
+> The combo is not intended to be "optimal" nor anything like that, but it focuses in