diff --git a/Mu/Millia/README.md b/Mu/Millia/README.md index 61905b2..73f6052 100644 --- a/Mu/Millia/README.md +++ b/Mu/Millia/README.md @@ -16,8 +16,33 @@ Preemptive j.D good. After Millia `6H(1)` beware of possible IAD, you can deal with it by running inside. -Usually IAD scams are from `2S` and `6H (1)`, meanwhile `5K` is rare, it's also possible. +Usually IAD scams are from `2S` and `6H (1)`, `2H2`, meanwhile `5K` is rare, it's also possible. +Jump cancelable normals: `5K cS 2S 2H and 6H(`)` + +## Xyzz notes + +5K is low attack level, so frame advantage is pretty damn bad. + +2H has virtually no other options, and you see her do 2H > jump all the time in combos, so it's rare she would intentionally go for that. + +the others have reasonable alternatives, so they're good points for her to reset with an iad + +## EIiitti notes + +Personally I have had a lot of success with 2H > delay 2D because most people try to upback to deal with pin/IAD, so if it's a rare option for others, it isn't that rare for me at least + +after a pretty decently + jump-in, frame trapping with 2H is pretty good tbh + +1-hit hitconfirm with j9KD if you see the opponent get launched + +do jc stuff or delay 2D if blocked + +or leave on the -2 + +2H also frame traps after 2P/2K + +but the opponent has to be mashing at the speed of a thousand suns to get caught since the gap is like 1-2f ## 2D Pickups