From cb73019da9ff0d350af0ac22e84101b7be9d819f Mon Sep 17 00:00:00 2001 From: oriol Date: Wed, 25 Sep 2024 20:09:24 +0200 Subject: [PATCH] Bit of rorganization. Added a May 28S punishes. --- ComboStructure/Safejumps/README.md | 75 +++++++++++++++++++++++++----- 1 file changed, 63 insertions(+), 12 deletions(-) diff --git a/ComboStructure/Safejumps/README.md b/ComboStructure/Safejumps/README.md index 380bbf9..4c06f84 100644 --- a/ComboStructure/Safejumps/README.md +++ b/ComboStructure/Safejumps/README.md @@ -42,13 +42,57 @@ As reference, iad whenever opponent touches the ground, not before. - Still not sure how to hit/punish opponents backdashing other than land -> 2pppppp - Looses to Blitz +### Crouch confirm + +##### Crouching confirm 1 + +2H Toss 2D + +https://youtu.be/uXlkOKnFMtU + +##### Crouching confirm 2 + +2H 2D Toss + +(easier than [crouching-confirm-1](#crouching-confirm-1)) + +https://youtu.be/lrbTDjRZ47U + +### Standing confirm + +I don't think you can get much out of it without meter. + +`2D > Toss` berry for oki/meaty afterward. + +`j.S > c.S > 5H > Bridal > Toss` or `j.S > c.S > 2D > Bridal > Toss` to have explosion active frames on their wakeup... + +With meter stuff like Genoverse > Toss would be possible. + +### Standing CH confirm + +j.S CH > 66 c.S > dl.5H + +We avoid using f.S since it has more pushback than 5H. + +With some slimmer characters it might not be possible, I haven't tested. + +Vs Thicker characters it might be less annoying. + +https://youtu.be/S9RN9cpcZp0 + +### Airborne Confirm + +Certain moves result on the opponent being airborne, meaning that you would need to confirm the j.S CH with an "adequate" routing. + + + ### Punishing DPs/reversals #### Sol S dp Sol dp is crouch recovery -#### Route 1 +##### Route 1 walkup 2D @@ -56,7 +100,7 @@ Do a little walkup https://youtu.be/J94gVjM5cy4 -#### Route 2 +##### Route 2 f.S > toss > f.S @@ -64,13 +108,13 @@ Do a little walkup https://youtu.be/7M9Cm5e6Mm8 -#### Route 3 +##### Route 3 f.S 2H(1) Toss https://youtu.be/vx2LcE36b_g -#### Route 4 +##### Route 4 Do a little walkup @@ -80,19 +124,26 @@ c.S dl f.S dl 2D > Toss https://youtu.be/uma73yWHGco -#### Crouching confirm 1 -2H Toss 2D -https://youtu.be/uXlkOKnFMtU +#### Sol H DP -#### Crouching confirm 2 +#### May [2]8S +If hit meaty at frame 1, she's standing and gets a standing CH, I think that between frames 1 to 3 it's grounded, from +4 it's airborne, I won't confirm that since doesn't seem relevant. -2H 2D Toss +Later she will leave the ground and be airborne, meaning that you would get an air CH. -(easier than [crouching-confirm-1](#crouching-confirm-1)) +May Dolphin's are NOT hit invunl (only S is throw invuln). -https://youtu.be/lrbTDjRZ47U +##### Airborne + +Doing 2 SG.S helps to stabilize/control/reduce the opponent height. + +https://youtu.be/5MwTgzz-hdk + +##### Standing CH + +Go to [#standing-ch](#standing-ch) ### Dealing with blitz @@ -127,7 +178,7 @@ Since you are in the air opponent cannot throw you, although if misstimed can ge This is only intended to "punish"/bait/callout blitz shield. -##### Showcase of(some) Missed/Whiff/Delayed j.S scenarios +##### Showcase of (some) Missed/Whiff/Delayed j.S scenarios https://youtu.be/ZDzJX1BS9Vo