diff --git a/ComboStructure/Safejumps/README.md b/ComboStructure/Safejumps/README.md index cbf7fd7..14e2cf0 100644 --- a/ComboStructure/Safejumps/README.md +++ b/ComboStructure/Safejumps/README.md @@ -18,7 +18,7 @@ graph LR https://www.youtube.com/watch?v=9_S3iGmw9R4 - +## OLD idk ### trying on Ky Bot settings: !5,4,6HP @@ -49,6 +49,102 @@ Bot settings: !6SH c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok. +### j.S vs j.H + +> Elphelt j.H KDs on air hit. Elphelt j.S combos on air hit. Like 1f airborne moves like Sol wake up riot stamp or Faust wake up pogo exist, or you miss the meaty and the opponent jumped, or you hit a late frame of a wake up backdash, for example, then j.H doesn't combo. Neither Elphelt j.S nor j.H has proration, but Elphelt j.S deals 28 damage and j.H 34 damage (on Sol), which affects combo damage. (Text from SmashK, copy paste) + + +### IDK but on the same topic + +- Corner Bridal ender IAD pull j.S oki () + +https://www.dustloop.com/w/GGXRD-R2/Frame_Data#Backdash_and_Wake-up_Values + +As reference, iad whenever opponent touches the ground, not before. + +### Pros / Cons / Mix + +- High +- Safejump +- Still not sure how to hit/punish opponents backdashing other than land -> 2pppppp +- Looses to Blitz + +### Punishing DPs/reversals + +#### Sol S dp + +Sol dp is crouch recovery + +#### Route 1 + +walkup 2D + +Do a little walkup + +https://youtu.be/J94gVjM5cy4 + +#### Route 2 + +f.S > toss > f.S + +Do a little walkup + +https://youtu.be/7M9Cm5e6Mm8 + +#### Route 3 + +f.S 2H(1) Toss + +https://youtu.be/vx2LcE36b_g + +#### Route 4 + +Do a little walkup + +c.S dl f.S dl 2D > Toss + +(cant recommend) + +https://youtu.be/uma73yWHGco + +#### Crouching confirm 1 + +2H Toss 2D + +#### Crouching confirm 2 + +2H 2D Toss + +https://youtu.be/lrbTDjRZ47U + + + +##### Different enders/setups + +### Dealing with blitz + + +#### Bait blitz + +Do the safejump a bit early, just bait the blitz, still do j.S to make it more visually appealing. j.S HAS to whiff on wakeup due to the opponent still not being able to be hit. + +> Either do it earlier, so you cannot hit the opponent, or press the button later, so it looks like it will hit the opponent + +Wakeup tool input (sol): + +Slot 1: `5SH,5*7,6,2,3S` + +Slot 2: `6,2,!3S` + +Slot 3: `!6H` + +##### Punish + + +### Mixes + + + ## 5Hx5 Safejump diff --git a/tmp_notes.md b/tmp_notes.md index 2c9893a..955825b 100644 --- a/tmp_notes.md +++ b/tmp_notes.md @@ -1,10 +1,6 @@ - Jump IB projectiles -- Corner Bridal ender IAD pull j.S oki (j.H feels waaaay easier, damage diff negative +1) - -I think iad whenever opponent touches the ground. not before. - Remember to land 4 delayed 4S ----