diff --git a/ComboStructure/Golden_IK/README.md b/ComboStructure/Golden_IK/README.md index 568b7cb..cbec6a3 100644 --- a/ComboStructure/Golden_IK/README.md +++ b/ComboStructure/Golden_IK/README.md @@ -427,6 +427,7 @@ No clue if proximity or height affect or not, needed multiple attempts until one https://fireshare.fihome.xyz/w/f4a2f82af0f2cec341ff714b56b165ba + # "Else" Stuff that exists, but I don't want to be in the middle of the doc. @@ -443,21 +444,56 @@ It's important to do the run-up 5D. https://fireshare.fihome.xyz/w/29a1e60da0d1bd806c3779459a671e5c +## Some Yanagi setups + +https://twitter.com/yanagiJPN/status/1130075485889654789 + + +# 236S Sniper setups + +We can get setups, both from CH and non CH hits. + +Same from uncharged and charged sniper. + +> Note:\ +> By default we assume that shots will be charged unless specified. + ## 236S > RC IK Not much of a mystery tbh. https://fireshare.fihome.xyz/w/6660a5bacb0c73d19044d5fccae2f9c8 +## CH 236S > IK + +https://fireshare.fihome.xyz/w/933ca8723cac98fb7997aa4d9d658bad + ## 236S > RC 2H routing From a sniper shot we can RC and get a 2H combo pickup -https://fireshare.fihome.xyz/w/ace108971f9612d6303395270dedfdd2 +https://fireshare.fihome.xyz/w/2046b273b0cf731dd2e5612276692a58 -## Some Yanagi setups +## CH Uncharged Sniper > RC IK + +https://fireshare.fihome.xyz/w/f218ab6f1e328fb2ef6ef696173883a7 + +## CH 236S > stuff > j.D PRC |> IK + +https://fireshare.fihome.xyz/w/b8323a722143d0c5becfce1e407aa6fd + +## CH 236S > 2H > Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK + +https://fireshare.fihome.xyz/w/070c919baef1986dd6656425128c8f53 + +## Air Uncharged Sniper > RC IK + +https://fireshare.fihome.xyz/w/064553250178008fde25b3a0258f649d + +## Air CH Uncharged Sniper > RC IK + +https://fireshare.fihome.xyz/w/bd2a59adf8e5f31e422e8b6ec190c615 -https://twitter.com/yanagiJPN/status/1130075485889654789 # Mortal Counter