From ed1421ff2ba96a3e92b9c98830d1e48c68b81d35 Mon Sep 17 00:00:00 2001 From: Oriol Filter Date: Mon, 4 Sep 2023 04:54:22 +0200 Subject: [PATCH] Added Pilebunker throw RC shotgun loops in the corner --- Mu/Slayer/Punishes/README.md | 40 +++++++++++++++++++++++++++++++++--- 1 file changed, 37 insertions(+), 3 deletions(-) diff --git a/Mu/Slayer/Punishes/README.md b/Mu/Slayer/Punishes/README.md index 170a7b0..6e14011 100644 --- a/Mu/Slayer/Punishes/README.md +++ b/Mu/Slayer/Punishes/README.md @@ -102,8 +102,8 @@ Can't recommend using that. ##### w.o Shotgun - IBing will facilitate the timing, but it's not required, certainly facilitates everything. -- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff. - +- Dash momentum and being point-blank spacing with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether. +- We can also throw for sideswap (or metered throw corner combo) The base route would be as: > 66 > c.S > f.S > (2S >) 2D @@ -120,7 +120,9 @@ RC: > 66 > c.S > f.S > 2D > RC > Stuff +non-dash momentum or point blank spacing: +> 66 > c.S > f.S > 2D > ender ###### Bridal @@ -136,6 +138,14 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in [Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4) +###### Throw RC + +After the throw, the combo would be: + +> RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > [SG.H] > 6H > 236P + +[Punish_Pilebunker_Throw_RC.mp4](src/Pilebunker/Punish_Pilebunker_Throw_RC.mp4) + ##### w. Shotgun > SG.S > Bridal @@ -151,4 +161,28 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H -[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4) \ No newline at end of file +[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4) + +## Labbing + +### Mappa and Pilebunker + +Set the recordings to the following: + +- P Mappa +- K Mappa +- Pilebunker + +The idea is to practice, not only the combo routes, but the move recognition. + +A reminder that [Pilebunker](#pilebunker) doesn't need to be IBd to be punished. + +[Labbing_Mappa_Pilebunker.mp4](src/Labbing/Labbing_Mappa_Pilebunker.mp4) + +#### Shortcuts to the punishes: + +- [Pilebunker](#pilebunker) +- [P Mappa](#p-mappa) +- [K Mappa](#k-mappa) + +### Safejump \ No newline at end of file