mirror of
https://github.com/OriolFilter/Elphelt.git
synced 2025-06-26 11:33:21 +02:00
added something about johnny and burst punishes.
This commit is contained in:
84
docs/Routes_Optimization/Punishing_Burst/From_SG.D.md
Normal file
84
docs/Routes_Optimization/Punishing_Burst/From_SG.D.md
Normal file
@ -0,0 +1,84 @@
|
||||
|
||||
!!! warning "Disclaimer"
|
||||
|
||||
Timings/routes might very depending if there was a delay on the burst or not. This restriction is mostly caused by the berry timer.
|
||||
|
||||
!!! warning "Avoid SG.P as Starter"
|
||||
|
||||
The damage will be heavily reduced in comparison to other starters.
|
||||
|
||||
# SG.D pull > SG.S (standard routing)
|
||||
|
||||
|
||||
|
||||
## SG.S
|
||||
|
||||
### Punish with IB SG.Hx2 Toss (very tight)
|
||||
|
||||
Requires opponent to burst as soon as possible.
|
||||
|
||||
https://youtu.be/bJ4BnEVpq5g
|
||||
|
||||
### Punish with IB SG.H SG.S Toss
|
||||
|
||||
On a real case scenario, **after the bridal do less charged SG.H**
|
||||
|
||||
The last shotgun requires you to be frameperfect, so it's hard.
|
||||
|
||||
https://youtu.be/OHl5YKR8F2o
|
||||
|
||||
### Punish with 66 SG.H x2 SG.P Toss
|
||||
|
||||
https://youtu.be/k-97qEeuzSo
|
||||
|
||||
### Punish with 66 SG.H cS 5h Toss
|
||||
|
||||
https://youtu.be/dhZSTXHAQeE
|
||||
|
||||
## SG.H (1)
|
||||
|
||||
### Punish with SG.S SG.P Toss
|
||||
|
||||
Very simple.
|
||||
|
||||
https://youtu.be/4eQeEZq6LQk
|
||||
|
||||
### Punish with 66 SG.H 2P Toss (very tight)
|
||||
|
||||
This is mostly to show how limited/tight the options if we want to have a better starter (SG.H).
|
||||
|
||||
Probably doesn't work on all characters which will make it extra difficult/bad.
|
||||
|
||||
> If opponent delays the burst you won't be able to do this/berry will explode while tossing it.
|
||||
|
||||
https://youtu.be/Tb-xvHCT9c0
|
||||
|
||||
### Punish with IB 66 SG.H SG.P Toss (very tight)
|
||||
|
||||
With IB we gain an extra edge, still very tight, but leads a bit more of damage than with SG.S
|
||||
|
||||
https://youtu.be/cBokb_QHAvs
|
||||
|
||||
> If opponent delays the burst you won't be able to do this/berry will explode while tossing it.
|
||||
|
||||
## SG.H (2)
|
||||
|
||||
!!! info "Burst Safe Distance"
|
||||
|
||||
After the second shot, you are in a "burst safe" distance. Where if you block OS your hurtbox while in blocking animation will get within the burst area. But if you don't hold back/block/block OS, burst won't reach you.
|
||||
|
||||
If we block burst here, I don't think we can get a reward/punish out of it.
|
||||
|
||||
### Punish with SG.S Toss (very tight)
|
||||
|
||||
You require of delaying SG.S to hit the opponent after the burst as soon as possible, otherwise berry will explode in your face.
|
||||
|
||||
> If opponent delays the burst you won't be able to do this/berry will explode while tossing it.
|
||||
|
||||
https://youtu.be/yrltlWQJNtI
|
||||
|
||||
### Punish with RAW Toss
|
||||
|
||||
Very simple, better reward/damage than with SG.S
|
||||
|
||||
https://youtu.be/J4snkqp2_jo
|
@ -1,7 +1,13 @@
|
||||
|
||||
|
||||
# Punishing Burst
|
||||
|
||||
|
||||
!!! note "Pick a solid starter"
|
||||
|
||||
Using the starter with less initial proration leads to more damage even if two routes look alike.
|
||||
|
||||
During a match you can use "whatever" since you want to ensure getting a punish, even if it deals less damage, yet, on certain situations you have more margin to decide what you will start the combo with.
|
||||
|
||||
## Playlists:
|
||||
|
||||
## Decent/normal playlist:
|
||||
|
Reference in New Issue
Block a user