diff --git a/docs/ComboStructure/Safejumps/Corner/Corner_Bridal/IAD_jD_YRC.md b/docs/ComboStructure/Safejumps/Corner/Corner_Bridal/IAD_jD_YRC.md index c5b149d..377b134 100644 --- a/docs/ComboStructure/Safejumps/Corner/Corner_Bridal/IAD_jD_YRC.md +++ b/docs/ComboStructure/Safejumps/Corner/Corner_Bridal/IAD_jD_YRC.md @@ -1,6 +1,6 @@ # j.D YRC -Solves the issue that [#iad-pull-js](#iad-pull-js) has, it being "how to deal vs blitz". +Solves the issue that [#iad-pull-js](./IAD_jPull_jS.md) has, it being "how to deal vs blitz". Why is j.D YRC "safe" from blitz? YRC has 2 invulnerable frames, since j.D YRC is a projectile, it will hit opponent blitz, and if timed correctly, you won't be rejected because you will be in one of those 2 invulnerable frames from YRC.