diff --git a/ComboStructure/Blitz/README.md b/ComboStructure/Blitz/README.md index 1c4f471..f855c97 100644 --- a/ComboStructure/Blitz/README.md +++ b/ComboStructure/Blitz/README.md @@ -78,12 +78,22 @@ It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d -Same but with the sideswitch version, just gotta do `66 SG.S` to cross the opponent. +Same but with the sideswitch version, just gotta do `66 > SG.S` to cross the opponent. https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd +### Charged SG.S > Bridal > Shot +> Note:\ +> Depending on the opponent height, we might need to delay the bridal, this is influenced by the opponent weight and how early/late we did press 2D. +On fullscreen it doesn't lead to much further to decent damage and carry, can't complain. + +https://fireshare.fihome.xyz/w/91b90f33c27139ded40776dbc138450c + +From roundstart distance, we can wallsplat the opponent and get some reps. + +https://fireshare.fihome.xyz/w/9aae36d701bbf303354673726896de84 ## Corner @@ -111,14 +121,3 @@ We could even water it down more, and just do SG.H loops, the number of loops ca https://fireshare.fihome.xyz/w/96d3458e532ed1bbd1bb6257ef7dd1de - - ----- - -## dumpster/plceholder - -it opens for pullberry runup c.S f.S 2H toss f.S/2d > shotgun stance -then you can go for sg.S > remove shotgun c.S j.kshd -or charge shotgun sg.S > 214K > shot -if you have blitzed roudnstart you should be able to reach the corner/wallsplat them -on the corner you can pull charged shotgun diff --git a/ComboStructure/Safejumps/README.md b/ComboStructure/Safejumps/README.md index ca4f9ea..cbf7fd7 100644 --- a/ComboStructure/Safejumps/README.md +++ b/ComboStructure/Safejumps/README.md @@ -1,16 +1,58 @@ +Hardli doc -## From Corner Bridal +https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit + +## Corner Bridal ```mermaid graph LR A[IAD j.236P > ] --> B(j.S overhead meaty) - A --> C(j.4Toss > 2K) + A --> C("j.4Toss |> 2K") B --> D{Burstsafe} C--> E{Not Burstsafe} ``` -https://www.youtube.com/watch?v=9_S3iGmw9R4 \ No newline at end of file +https://www.youtube.com/watch?v=9_S3iGmw9R4 + + +### trying on Ky + +Bot settings: !5,4,6HP + +questions: + +c.s f.S 2D Bridal -> IAD j.pull j.toss + +seems to have a bit of different meaty/oki timing than + +c.s f.S Bridal -> IAD j.pull j.toss + + + + +c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess? + +c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess? + + + +Bot settings: 5,!4,6HP + +### Trying on sol + +Bot settings: !6SH + +c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok. + + + +## 5Hx5 Safejump + +https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly + + +## j.D YRC \ No newline at end of file diff --git a/Kyouse.md b/Kyouse.md index d6292c9..036a9c7 100644 --- a/Kyouse.md +++ b/Kyouse.md @@ -10,3 +10,17 @@ bridal KD > pull berry > IAD j.S > 2K > c.S > 2H > throw 2P > > SG bridal KD > pull berry > 5K + + + +--- + +[//]: # (corner berry setup > 6P > 236H (> 66) > SG.H > SG.S > 236P (> 66) > SG.H (> 66) > c.S > j.SDToss |> 6H > Charge SG > SG.S > 236P > [SG.H] > c.S > j.7H > j.Toss) + + +corner berry setup > 6P > 236H > SG.H > 66 > SG.S > 236P (> 66) > SG.H (> 66) > c.S > **j.SD ~~ Toss** |> **6H > Charge SG > SG.S > 236P** > [SG.H] > c.S > j.7H > j.Toss + + +|> Sniper Stance > Berry Explosion Blockstun > Sniper UB RC > 66 **c.S > j.SPSHD** > 2H pickup > **c.S > j.PSD > j.Pull > j.SH** (end in standard ub) + +|> 2Toss > Sniper Standard Metered UB |> \ No newline at end of file diff --git a/Matches/Ky.md b/Matches/Ky.md index 49fc92b..7d225c0 100644 --- a/Matches/Ky.md +++ b/Matches/Ky.md @@ -10,3 +10,26 @@ https://youtu.be/uRyN6tH3dZw?t=159 +## Speednotes + +- Stuff like `SG.S > remove shotgun > 2K` seems to be DP safe. + +> well, you have a lot of scripts where i just insert DPs, so obviously you should bait those from time to time, don't break your pressure for baits too often, esp since your punish reward is much greater than my. And you have very patient El, your corner pressure is very reserved, you almost always stay at some range and give opponent time to make mistake, which is not bad, but it makes it pretty easy to jump out and imo El is about corner cherry pressure, so you probably should be more active there even if there is a risk to get hit by DP. And i don't remember you doing this infamous El corener pressure with iad-cherry on minimal height where it hits opponent - low (maybe im wrong with sequence but iad pressure is real, i will try to find some examples). Take this with a grain of salt, since i have no idea how El should be played ) + +TLDR: + +- My Shotgun Pressure is meh on the corner, which leads to people jumping out. I don't feel much comfortable going for it on the Ky Mu. + +- I have to work on my safejumps, or more like, I have to have atleast 1 safejump on the corner, I never fo them which also simplifies opponent concerns. + +- I was being DPd out of **c.S ~ f.S** frame traps by the DP, yet I didn't really start to bait them. I've to be more aware of my pressure in relation of the opponent. As well, I believe that when spaced I should be able to 2D instead of using 2S, and still should be safe/maybe clash their DP. + +Other stuff: + +- Check at which effective HP standard 6P berry route kills with 100% meter (no burst or IK duh). Same for 2D routing. + +- I'm getting smoked by scum dipper when doing pressure > Berry. Gotta learn to hold them fruits and as well learn at which distance it is safe to throw. As well how to reach such spacing. + +- Tech throws. Tech throws. Tech throws. Tech throws. Tech throws. + +- Shotgun/Corner pressure in general, but idk. \ No newline at end of file diff --git a/Mu/Sol/README.md b/Mu/Sol/README.md new file mode 100644 index 0000000..7e92078 --- /dev/null +++ b/Mu/Sol/README.md @@ -0,0 +1,3 @@ +## Dead Angle + +If not point-blank can try to time/preemptive roll (236K/SG.K). \ No newline at end of file diff --git a/README.md b/README.md index 333458a..bd81fa6 100644 --- a/README.md +++ b/README.md @@ -3,4 +3,23 @@ ## Pending -https://discord.com/channels/121387821977042945/121387821977042945/757209033173106718 \ No newline at end of file +https://discord.com/channels/121387821977042945/121387821977042945/757209033173106718 + + + +## Docs + +https://docs.google.com/document/d/1iRhMYPQrpOxBg_eIFleoVGo_3Jtfz2GuwNlk-wGSn0s/edit#heading=h.405vrmwne3gg + +https://docs.google.com/document/d/1hw3Ut-NKpmCx2et7QfyFgsbdkRaaJbCByA2s8zHlTeA/edit + +https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit + +https://speedkickstk.wordpress.com/2018/06/14/mid-level-vortex/ + +https://docs.google.com/spreadsheets/d/1ii8oW26dZyODJ5xjnxKW7Nnve79MaAk4q5TG9f25mNQ/edit#gid=678813005 + +https://www.evernote.com/shard/s440/client/snv?isnewsnv=true¬eGuid=12326c52-9382-e97b-18d7-5be17d7e9dea¬eKey=53fcb6295ae193acd3c95cb01e294068&sn=https%3A%2F%2Fwww.evernote.com%2Fshard%2Fs440%2Fsh%2F12326c52-9382-e97b-18d7-5be17d7e9dea%2F53fcb6295ae193acd3c95cb01e294068&title=Beginner%2BElphelt%2Blearnlist + +https://tide-yard-9b4.notion.site/Elphelt-Combo-Theory-1330382ef7a54c839d781145ee8f5d9c +