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@ -46,7 +46,7 @@ but the opponent has to be mashing at the speed of a thousand suns to get caught
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## 2D Pickups
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I have no idea when I did type this now why, need to recheck it.
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I have no idea when I did type this nor why, need to recheck it.
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> 2H>2D>j.PSPS>**SPS**HD \
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> Annoying to get proper knockdown
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97
docs/Mu/Millia/Tech/Dead_Angle.md
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97
docs/Mu/Millia/Tech/Dead_Angle.md
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@ -0,0 +1,97 @@
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# Dead Angle
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## Spaced 2D
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Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die.
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https://youtu.be/Gdp0unr75Ak
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## 2H
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2H does go under (requires a bit of preemtiveness)
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On the corner we can cancel 2H(1) or 2H(2) > 2D > SG > with a tight runforward SG.P, then toss the berry.
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If we cancel 2H(1) we will be less far away than if we did cancel 2H(2)
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### Berry in hand
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#### Corner
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https://youtu.be/QasMgYm_OWg
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### wo Berry but with meter
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Either Genoverse or Bridal RC > stuff (the alter is better in the corner)
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### wo Berry and wo meter
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#### Midscreen
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2D Pickup combo
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#### Corner
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Just do 2D and take the knockdown I guess?
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Depending on the berry timing you might be able to do a berry hit-stun toss combo.
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Cannot really do a 2D pickup.
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## 2P Concept
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If Elphelt is close enough, the dead angle will go over Elphelt.
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Although this setup looses to IB > Throw
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!!! success "Wins:"
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- Throw
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- Mash
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- Dead angle
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- Wake up reversal
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!!! failure "Looses:"
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- IB Throw (very tight)
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- IB Blitz
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- IB reversal
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!!! warning end "Others:"
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- Blitz (not rejected)
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On hitconfirm and with berry setup, you could route into stuff as the following:
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- 2P > 2D > Shotgun.H
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- 2P > c.S > f.S > 2D/5H > Bridal
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- 2P > c.S > f.S > 5H > Shotgun stance
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[Example Corner Combo](https://youtu.be/5bJYna9MgSc)
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[Concept scenarios](https://youtu.be/gRjloPkhlE4)
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In this video, dead angle is pressed at frame 3 from blocking, nevertheless even pressing it at frame 1 it would still work.
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!!! example "Concept scenarios video wakeup tool inputs"
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```
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5*8,6*3,5*4,6*17,6K*3,5K*2,5*2,5S*5,5*2,5S*4,5*2,5S*4,5*3,5S*9,2S,2*7,2D*4,2*2,2D*14,1*2,4*4,4K*3,5K*16,5*37,2*3,3*2,6*3,6P,5P*5,5*6,6*2,5*4,6*4,3,2*3,2P*2,5P*2,5*22,6*3,5*3,6*4,3*7,3P*4,3*3,3P*3,3*2,3P*4,3*3,3P*4,3*2,3P*3,3*4,3P*5,3*5
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```
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## 2K
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The same as 2P, it "can go under if we are very close".
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Issue? It requires the stars to align for it to work, so at this point you would do the 2P one.
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https://youtu.be/Vaz1kUteMIQ
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BIN
docs/Mu/Millia/Tech/src/Elphelt_2P_Under_Millia_DA.jpg
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BIN
docs/Mu/Millia/Tech/src/Elphelt_2P_Under_Millia_DA.jpg
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After Width: | Height: | Size: 276 KiB |
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docs/Mu/Millia/Tech/src/Millia_DA_Hitbox.png
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docs/Mu/Millia/Tech/src/Millia_DA_Hitbox.png
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After Width: | Height: | Size: 35 KiB |
@ -10,6 +10,8 @@ theme:
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name: material
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features:
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- navigation.indexes
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- content.code.copy
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- content.code.annotate
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plugins:
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# - section-index
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@ -21,6 +23,9 @@ markdown_extensions:
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- toc:
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separator: "-"
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permalink: ""
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- admonition
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- pymdownx.details
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- pymdownx.superfences
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# baselevel: 1
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# - pymdownx.arithmatex
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# - pymdownx.b64
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