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oriol
5f8762561d Fixed admonitions
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2024-11-10 20:13:54 +01:00
oriol
6d4ae8a1e0 Added CH JBH into SG.H loops Chipp example. 2024-11-10 20:04:55 +01:00
oriol
e398cd4089 Uploaded JBH RC stuff 2024-11-10 19:58:41 +01:00
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# Cinematic JBH RC
[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdCL0PKZDmx8CXpUaIR6ScVY)
Raw `JBH > RC` allows for 2h pickup.
[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1304109654649077850)
**THIS IS INTENDED AS GUTSCRUSH COMBO/ROUTING**
!!! warning "Note about RC 2H pickup"
After 2h its not possible (or atleast I couldn't manage to) do a `c.S > j.K`, only `j.P` or `j.S`.
If I am not being slow, means that if you jump one frame late/press j.S a frame late, the opponent will be able to tech out.
!!! note "Additional notes"
In the corner its not possible to do bridal loops.
Is not possible to do `c.S jc j.KSHD` in the corner due to pushback.
## jP Guts-crush route
`JBH |> 2H > Pull jc j.S > j.KSH j.Toss |> j.PPPPPPPP...`
On this example Sol is set to 30% HP, were he ends up at 8 hits away of dying.
With lightweights it's very hard to control weight due to the low amount of hits/combo gravity.
https://youtu.be/PK-cWsa-078
## Pseudo BnB Routing
This one is way **more inconsistent** than the one from above, maybe it's possible to do 6H roll remove shotgun jump ppppppp, but it's too inconsitent to bother with it.
It is possible to go for a left/right c.S after the opponent teches.
We can also end the combo at 6H Shotgun stance and charge shotgun to catch the opponent mashing.
https://youtu.be/gZ4Z8Aor2Ps
!!! failure "Can't recommend"

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# Cinematic JBH RC
[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdB5eGKL4eQiJR55es66Fa7h)
[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1305156059174015026)
[Elpheltcord discussion reference 2 (CH JBH)](https://discord.com/channels/121387821977042945/121388142941962241/1305163505418371112)
!!! note "Grammar references"
When saying fastfall I meant using j.Bridal to land to the ground faster/earlier/cancel vertical rising momentum.
## Midscreen
### Basic/Simple routing
Do jbh(2) > RC > j.Bridal as fastfall.
Proceed with a c.S pickup into j.KSHD for a simple KD.
### j.Bridal Pull into BnB
Doing jbh(2) > RC > j.Bridal as fastfall method means you have enough time to pull berry and follow up with a c.S for her BnB.
https://youtu.be/Z8UB6pKCM6A
!!! success "Good and simple"
Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
## Corner
https://youtu.be/z3eRdnLj9bI
### SG.H Loops
When the opponent is cornered we can do fastfall into `[SG.H]` loops, we can do 3 charged shotguns before going to pull berry.
> Reference CH tech and it being easier
https://youtu.be/O7o5Z37AvBk
### CH JBH into SG.H loops
> Example of killing Chipp from 50% RISC
When JBH(2) does a CH, it the opponent will receive an unteachable hard knockdown, meaning that we have longer/more time to charge shotgun, making this situation far easier.
https://youtu.be/80QR8UUg5Fw
## Cornered
When you are the one **in** the corner.
### j.Bridal Pull into BnB SG.S Sideswitch
`jBridal fastafall |> pull > BnB` and use SG.S to sideswitch.
We get **better oki this way** than if we don't sideswitch and decide to go for **fullscreen carry**
!!! success "Good and simple"
Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
https://youtu.be/z3eRdnLj9bI
### Crossunder concept
!!! failure "bad"
#### Lightweights
*if we are fast enough* (aka not likely), we can do fastafall > pull > crossunder c.S to sideswitch, proceed with the usual j.S jc j.KSH toss then shotgun loops or whatever, should only be possible on lightweights
https://youtu.be/p6iky7yvzDA
#### Mid/Heavyweights
Same from above but with midweights, instead of landing pull, dash pull, quite annoying to get anyway, so the routing is technically possible.
With heavyweights its also technically possible, but, due to the weight (duh), they are too low, so you need to increase their height, which makes it a bit more annoying.
https://youtu.be/FdnXPwmD7cw
## Others
### Heavies 2H pickup
On heavyweights we can do RC > fastfall > 2h. doing a small walkback before the 2h helps with consistency, this would include doing 2H > Shotgun loops in the corner
!!! success "Good"
https://youtu.be/wG8282u4iZo
### Other notes
Besides all of this one can just do j.Bridal fastfall > c.S jc etc which is much simpler. This includes in the corner c.S j.KSHD |> 2H.
## CH Concept
https://youtu.be/xWUAk_MtHiU
!!! failure "bad"

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# Judge Better Half RC
This includes:
- RAW hit from JBH > RC post animation.
- Non animation hit aka JBH(2) > RC.
- For scenarios were you end a combo with JBH animation and want to do guts-crush, you can do RC land f.S 5H*5 for 6 damage. This won't have videos/a section (for now).