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7 changed files with 14 additions and 205 deletions

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## Combos
### 6H CH
Standard 6H CH Kyouse routing won't work.
It can work if you do superjump IAD instead.
@ -11,13 +9,6 @@ On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]
https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
### Don't
Don't do 5k > c.S > f.S > 2D, it's prone to missing if one don't have enough dash momentum and hit pointblank
Jump, 6P will kill you.
If you get 6Pd, mash out of it, it's hard to combo without a CH.
## Neutral

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IDK how to fill this up
# Don'ts
## Don'ts
Don't jump forward, you big dumdum, you have no meter to FD venom 6P
# 2S
## 2S
IB it, block it, backdash it, don't jump it.
@ -16,48 +16,4 @@ You as well don't have meter to threaten properly with sniper, so again, venom i
## 2S > 2D
Used mostly to contest IB/Block > 2H.
If you press 6H after blocking 2S you get a CH.
https://youtu.be/uhsIah4Kpy4
## 2S > Stinger Aim
(ball that shoots at you)
### Stinger Aim S
We can IAD j.KSH etc, even if we got CH by 2S.
It is also possible to do IAD j.KS dl j.D |> f.S 5Hx5
https://youtu.be/E_BOFS5YWiQ
### Stinger Aim H
If we **IB** 2S, we can 2H under the ball, and get a CH with 2H(2), can either continue with berry pull > etc, or a simple f.S 5H Bridal
https://youtu.be/DodfJYKURHM
## fS
2H goes under.
2S trades.
f.S/5h looses.
5K Wins
6P looses unless venom is 1f late which.
Microwalk 5P trades or looses, depends on if you have been late or not (very hard for no reward).
## Carcass Raid
Commonly used to counter your roundstart 2H.
f.S in roundstart leads to CH -> IAD combo.
2S/5H can be used too, yet less reward.
If you

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# j.D YRC
Solves the issue that [#iad-pull-js](../IAD_jPull_jS.md) has, it being "how to deal vs blitz".
Solves the issue that [#iad-pull-js](IAD_jPull_jS.md) has, it being "how to deal vs blitz".
Why is j.D YRC "safe" from blitz? YRC has 2 invulnerable frames, since j.D YRC is a projectile, it will hit opponent blitz, and if timed correctly, you won't be rejected because you will be in one of those 2 invulnerable frames from YRC.

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# Crouching opponent/traditional mixup
If the opponent crouch blocked jD, we are forced to do simple/traditional mix-ups.
Basically 6P, delayed 2D, etc. no funny IAD business.
Playlist:
https://www.youtube.com/playlist?list=PL6ZUzEhM_rdAFs5R0NvpV0B8t7lPJSdjd
# 6P
True blockstring
## jD YRC 6P Genoverse
True blockstring
### jD YRC 6P Genoverse cS Toss
If 6P hits we Genoverse > c.S > Toss
https://youtu.be/_oMrEr6mwrE
### jD YRC 6P Genoverse Toss blocked
If 6P gets blocked, we Genoverse > toss (more + frames than if we c.S > Toss).
https://youtu.be/Q_rbrLdUhjI
## jD YRC 6P SGD dl toss
We can try with 6P > SG.D
!!! danger "If 6P gets blocked it can be mashed"
https://youtu.be/FXtZ3dlgplo
## jD YRC blocked 6P SGP SGD
!!! danger "If 6P gets blocked it can be mashed, then mashed"
We go for stagger pressure or command throw.
https://youtu.be/U5C-bPoPn84
## jD YRC 6P SGP...
We can do SG.P while holding 1, so it's easier for us to react to burst.
We can get bursted when throwing berry.
!!! danger "If 6P gets blocked we can be thrown"
If 6P is blocked/IBd we can get thrown before SGP
### jD YRC 6P SGPP toss baited burst UB Charged SG
https://youtu.be/pLLm87Lg2fE
### jD YRC 6P SGPPP toss baited burst UB
https://youtu.be/9QzvMfRHSUk
### jD YRC 6P SGPPP toss baited burst UB Charged SG
https://youtu.be/SVmdpH4NfLU
### jD YRC 6P SGPPP burstable toss
We can get bursted when throwing berry.
https://youtu.be/3aCjGBS_R3k
### jD YRC 6P baited burst UB Charged SG
https://youtu.be/vMViXTqD3WQ
# 2D
## jD YRC 2D SGH SGP Toss SGH Pickup j7H oki
https://youtu.be/N56-Z7DdFoM
## jD YRC 2D SGH SGP Toss SGH Simple
https://youtu.be/fna5xLifhEk
## jD YRC 2D SGH SGP Toss SGH Simple2
https://youtu.be/LkdVqCgCJc0

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# fShiki
Playlist:
https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDNKIPzDUaO41D-yLQhziZe
TODO (sorting/doing all characters)
| Character | f-shiki j.Toss > j.S RRC (75% meter) | f-shiki j.Toss > j.S > j.H comboes | j.Toss > j.S > j.H (hit) fshiki | |
|----------------------------------------|--------------------------------------|------------------------------------|---------------------------------|--------------------------|
| [Venom](https://youtu.be/3bAQvK3YYP8) | [x] | [x] | [ ] | |
| [Axl](https://youtu.be/u9e8wTQ0rvE) | [x] | [x] | [ ] | |
| [Ky](https://youtu.be/uAm_jtrcPak) | [x] | [x] | [ ] | |
| [Sol](https://youtu.be/6lpuSnlt074) | [x] | [ ] | [x] | |
| [Johnny](https://youtu.be/QQXKsuaRQ9k) | [x] | [x] | [x] | |
| [Slayer](https://youtu.be/Gc1m62vkt9Y) | [ ] | [ ] | [ ] | |
| Raven | [ ] | [ ] | [ ] | Doesn't work |
| May | [x] | [ ] | [ ] | More annoying than usual |
| Jam | [ ] | [ ] | [ ] | TODO |
### quick notes
will eventually take a look at what's there.
```text
may feels a lot tighter than other chars.
millia also annoying.
Faust doesn't work (too low, no j.P/j.S/j.H)
venom j.S > j.H won't work on blockstring, but if j.S hits there is no need to RC
axl j.S > j.H won't work on blockstring, but if j.S hits there is no need to RC
```

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@ -11,25 +11,14 @@ In order to have a mixup after j.D YRC we need the opponent to block standing.
Once the opponent blocks j.D YRC standing, it opens for fuzzy setups.
## pending to sort.
### Crouching opponent
6P/delayed 2D mixups
### Standing opponent
!!! note
j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one).
j.Toss can lead to fshiki when the timer is less to 1 second.
j.K > Toss is not real.
!!! warning "character specific"
fShiki are character specific and some of the options available will vary.
Refer to the respective fShiki section.
```
IAD j.Toss |> 2K # Mid Low
@ -59,5 +48,11 @@ IAD j.K > j.S > j.Toss |> j9.P > YRC (cannot combo into berry explosion)
```
!!! note
j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one).
j.Toss can lead to fshiki when the timer is less to 1 second.
j.K > Toss is not real.

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@ -64,8 +64,4 @@ pull crossup j.d yrc iad toss
pot https://youtu.be/PA_6V4n_IPc?t=94
meaty toss backdash (bait dp/blitz/button)
https://youtu.be/ESZfPbKBAxM
toss backdash oki 2D/6P
2h j7.h https://x.com/boomersaybell/status/1546531637533483009
https://youtu.be/ESZfPbKBAxM