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@ -1,8 +1,6 @@
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## Combos
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### 6H CH
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Standard 6H CH Kyouse routing won't work.
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It can work if you do superjump IAD instead.
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@ -11,13 +9,6 @@ On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]
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https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
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### Don't
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Don't do 5k > c.S > f.S > 2D, it's prone to missing if one don't have enough dash momentum and hit pointblank
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Jump, 6P will kill you.
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If you get 6Pd, mash out of it, it's hard to combo without a CH.
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## Neutral
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@ -1,11 +1,11 @@
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IDK how to fill this up
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# Don'ts
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## Don'ts
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Don't jump forward, you big dumdum, you have no meter to FD venom 6P
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# 2S
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## 2S
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IB it, block it, backdash it, don't jump it.
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@ -16,48 +16,4 @@ You as well don't have meter to threaten properly with sniper, so again, venom i
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## 2S > 2D
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Used mostly to contest IB/Block > 2H.
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If you press 6H after blocking 2S you get a CH.
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https://youtu.be/uhsIah4Kpy4
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## 2S > Stinger Aim
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(ball that shoots at you)
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### Stinger Aim S
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We can IAD j.KSH etc, even if we got CH by 2S.
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It is also possible to do IAD j.KS dl j.D |> f.S 5Hx5
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https://youtu.be/E_BOFS5YWiQ
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### Stinger Aim H
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If we **IB** 2S, we can 2H under the ball, and get a CH with 2H(2), can either continue with berry pull > etc, or a simple f.S 5H Bridal
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https://youtu.be/DodfJYKURHM
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## fS
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2H goes under.
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2S trades.
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f.S/5h looses.
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5K Wins
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6P looses unless venom is 1f late which.
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Microwalk 5P trades or looses, depends on if you have been late or not (very hard for no reward).
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## Carcass Raid
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Commonly used to counter your roundstart 2H.
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f.S in roundstart leads to CH -> IAD combo.
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2S/5H can be used too, yet less reward.
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If you
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@ -1,6 +1,6 @@
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# j.D YRC
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Solves the issue that [#iad-pull-js](../IAD_jPull_jS.md) has, it being "how to deal vs blitz".
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Solves the issue that [#iad-pull-js](IAD_jPull_jS.md) has, it being "how to deal vs blitz".
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Why is j.D YRC "safe" from blitz? YRC has 2 invulnerable frames, since j.D YRC is a projectile, it will hit opponent blitz, and if timed correctly, you won't be rejected because you will be in one of those 2 invulnerable frames from YRC.
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@ -1,93 +0,0 @@
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# Crouching opponent/traditional mixup
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If the opponent crouch blocked jD, we are forced to do simple/traditional mix-ups.
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Basically 6P, delayed 2D, etc. no funny IAD business.
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Playlist:
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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdAFs5R0NvpV0B8t7lPJSdjd
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# 6P
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True blockstring
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## jD YRC 6P Genoverse
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True blockstring
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### jD YRC 6P Genoverse cS Toss
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If 6P hits we Genoverse > c.S > Toss
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https://youtu.be/_oMrEr6mwrE
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### jD YRC 6P Genoverse Toss blocked
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If 6P gets blocked, we Genoverse > toss (more + frames than if we c.S > Toss).
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https://youtu.be/Q_rbrLdUhjI
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## jD YRC 6P SGD dl toss
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We can try with 6P > SG.D
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!!! danger "If 6P gets blocked it can be mashed"
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https://youtu.be/FXtZ3dlgplo
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## jD YRC blocked 6P SGP SGD
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!!! danger "If 6P gets blocked it can be mashed, then mashed"
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We go for stagger pressure or command throw.
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https://youtu.be/U5C-bPoPn84
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## jD YRC 6P SGP...
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We can do SG.P while holding 1, so it's easier for us to react to burst.
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We can get bursted when throwing berry.
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!!! danger "If 6P gets blocked we can be thrown"
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If 6P is blocked/IBd we can get thrown before SGP
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### jD YRC 6P SGPP toss baited burst UB Charged SG
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https://youtu.be/pLLm87Lg2fE
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### jD YRC 6P SGPPP toss baited burst UB
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https://youtu.be/9QzvMfRHSUk
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### jD YRC 6P SGPPP toss baited burst UB Charged SG
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https://youtu.be/SVmdpH4NfLU
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### jD YRC 6P SGPPP burstable toss
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We can get bursted when throwing berry.
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https://youtu.be/3aCjGBS_R3k
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### jD YRC 6P baited burst UB Charged SG
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https://youtu.be/vMViXTqD3WQ
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# 2D
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## jD YRC 2D SGH SGP Toss SGH Pickup j7H oki
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https://youtu.be/N56-Z7DdFoM
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## jD YRC 2D SGH SGP Toss SGH Simple
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https://youtu.be/fna5xLifhEk
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## jD YRC 2D SGH SGP Toss SGH Simple2
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https://youtu.be/LkdVqCgCJc0
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@ -1,36 +0,0 @@
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# fShiki
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Playlist:
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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDNKIPzDUaO41D-yLQhziZe
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TODO (sorting/doing all characters)
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| Character | f-shiki j.Toss > j.S RRC (75% meter) | f-shiki j.Toss > j.S > j.H comboes | j.Toss > j.S > j.H (hit) fshiki | |
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|----------------------------------------|--------------------------------------|------------------------------------|---------------------------------|--------------------------|
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| [Venom](https://youtu.be/3bAQvK3YYP8) | [x] | [x] | [ ] | |
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| [Axl](https://youtu.be/u9e8wTQ0rvE) | [x] | [x] | [ ] | |
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| [Ky](https://youtu.be/uAm_jtrcPak) | [x] | [x] | [ ] | |
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| [Sol](https://youtu.be/6lpuSnlt074) | [x] | [ ] | [x] | |
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| [Johnny](https://youtu.be/QQXKsuaRQ9k) | [x] | [x] | [x] | |
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| [Slayer](https://youtu.be/Gc1m62vkt9Y) | [ ] | [ ] | [ ] | |
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| Raven | [ ] | [ ] | [ ] | Doesn't work |
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| May | [x] | [ ] | [ ] | More annoying than usual |
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| Jam | [ ] | [ ] | [ ] | TODO |
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### quick notes
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will eventually take a look at what's there.
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```text
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may feels a lot tighter than other chars.
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millia also annoying.
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Faust doesn't work (too low, no j.P/j.S/j.H)
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venom j.S > j.H won't work on blockstring, but if j.S hits there is no need to RC
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axl j.S > j.H won't work on blockstring, but if j.S hits there is no need to RC
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```
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@ -11,25 +11,14 @@ In order to have a mixup after j.D YRC we need the opponent to block standing.
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Once the opponent blocks j.D YRC standing, it opens for fuzzy setups.
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## pending to sort.
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### Crouching opponent
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6P/delayed 2D mixups
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### Standing opponent
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!!! note
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j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one).
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j.Toss can lead to fshiki when the timer is less to 1 second.
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j.K > Toss is not real.
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!!! warning "character specific"
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fShiki are character specific and some of the options available will vary.
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Refer to the respective fShiki section.
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```
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IAD j.Toss |> 2K # Mid Low
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@ -59,5 +48,11 @@ IAD j.K > j.S > j.Toss |> j9.P > YRC (cannot combo into berry explosion)
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```
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!!! note
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j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one).
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j.Toss can lead to fshiki when the timer is less to 1 second.
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j.K > Toss is not real.
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@ -64,8 +64,4 @@ pull crossup j.d yrc iad toss
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pot https://youtu.be/PA_6V4n_IPc?t=94
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meaty toss backdash (bait dp/blitz/button)
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https://youtu.be/ESZfPbKBAxM
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toss backdash oki 2D/6P
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2h j7.h https://x.com/boomersaybell/status/1546531637533483009
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https://youtu.be/ESZfPbKBAxM
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