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21
docs/Mu/Kum/Punish/Normals/Readme.md
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21
docs/Mu/Kum/Punish/Normals/Readme.md
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# 6H
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## IB w Shotgun
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Free runup SG.D
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Can do a charged shotgun but due to range won't wallsplat
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## w Shotgun
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SG.S > Bridal
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SG.S > H
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## wo Shotgun
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### Midscreen
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Runup 2D > j.KSPS > j.KSHD
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2H(1)>2D works but leads to less damage.
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9
docs/Oki/Safejumps/Midscreen/Midscreen_Bridal/README.md
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9
docs/Oki/Safejumps/Midscreen/Midscreen_Bridal/README.md
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# Basic Bridal Safejump
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66 j9 ~ j.S
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https://x.com/MergicMagaki/status/890257871581175808
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4
docs/Routes_Optimization/Genoverse/README.md
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4
docs/Routes_Optimization/Genoverse/README.md
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# Genvoerse (WIP)
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Refer to [Routing from genoverse](./Routing_from_genoverse.md).
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161
docs/Routes_Optimization/Genoverse/Routing_from_genoverse.md
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docs/Routes_Optimization/Genoverse/Routing_from_genoverse.md
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Playlist: https://www.youtube.com/watch?v=N006I0x03wM&list=PL6ZUzEhM_rdB19y3nJJoIosxHa8z9lsVm
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# 6H
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## 6H > Bridal (ender)
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+ Very simple
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You can cancel 6H into berry or shotgun.
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No video will be provided for this (use the video in [6H > Bridal > Pickup](#6h-bridal-pickup) for reference).
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!!! Note "Bridal is height dependant"
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Bridal is height dependant, if the opponent is too high bridal might go under them.
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The workaround for this is to delay the bridal.
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!!! Note "Beware of long combos"
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If you want to do 6H with dash momentum, if the combo is too long the opponent might be able to tech before the 6H hits them.
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## 6H > Bridal > Pickup
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- Can be a bit tricky.
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!!! Note "Bridal is height dependant"
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Bridal is height dependant, if the opponent is too high bridal might go under them.
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The workaround for this is to delay the bridal.
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!!! Note "Beware of long combos"
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If you want to do 6H with dash momentum, if the combo is too long the opponent might be able to tech before the 6H hits them.
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[Lightweights](https://youtu.be/7405jot9cR8)
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[Midweights](https://youtu.be/gt5O8zUxoLw)
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[Heavyweights](https://youtu.be/N006I0x03wM)
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## 6H > Genoverse
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- Finisher/gutscrush.
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If the 6H is spaced and the opponent is high, it will be burst-safe.
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When they burst the 6H, Genoverse will whiff (on certain situations can still catch them), and you can punish the burst before they land.
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https://youtu.be/0PI-_NQTF1M
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# j.KSH |> pickup
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## 66 j.9KSH
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The j.K is not burstsafe.
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After j.S hits and j.H are burstsafe.
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[Lightweights](https://youtu.be/D_YUPAlSDiM)
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[Midweights](https://youtu.be/Our4U9iRc-Y)
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[Heavyweights](https://youtu.be/2LetmAthhIk)
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!!! Warning "Regarding burst-safe"
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While in the air (after j.K) hold crouchback, in case the opponent burst and you don't react to it, you will be crouching, since if Elphelt stands it's possible to get hit by it. Still, on landing you will be doing 2P so you aren't derrailing your inputs.
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---
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To create a height difference between Elphelt and the opponentl, do j.K when she's close to start falling.
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**If this is not done, only j.H might be burstsafe.**
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!!! Note "Potemkin"
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On Potemkin it is possible to make the j.K burstsafe but requires the combo length to be quite short.
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[Potemkin](https://youtu.be/jP4RuiPRSm4)
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## IAD / sj.IAD > j.KSH
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!!! Note "j.KSH or j.PSH?"
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Both, both is good.
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I do j.KSH, both are valid.
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j.P raises the opponent a bit higher than with j.K.
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I rather delay the buttons when I want extra height.
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Depending on the amount of hits and opponent height/weight you might need to do sj.IAD instead of an IAD.
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Spacing, hit count, height/weight makes you choose between IAD and **sj.**IAD, a rule of thumb would be:
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- Low hitcount/Lightweights -> sj.IAD
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- Heavyweight -> IAD
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But other than that it's a bit of trial and error/feeling.
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## Pickups from 2P c.S
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- [5H Bridal](https://youtu.be/4ngjEWlQIYw)
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- [j.SPSHD](https://youtu.be/frkjq1WfKiw)
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- [8j.SD > j.Pull > j.Toss](https://youtu.be/71B7Ydprg9A)
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- [8j.SD > j.Pull > AD j.Toss](https://youtu.be/OIse6yLGr90)
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- [Gutscrush version (finicky)](https://youtu.be/lNDwi1gy1A8)
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### Roundstart 5H > Genoverse
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On this specific scenario sj.IAD is required for Lightweights and Midweights.
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[Lightweights](https://youtu.be/X7ppSw37spE)
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[Midweights](https://youtu.be/9RA0_DAjDNM)
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[Heavyweights](https://youtu.be/k_vD9HjK1UU)
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### High distance
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This route can be used when there is a substantial distance.
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https://youtu.be/BEsUvQNLI30
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# Corner
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Notes specifically regarding the corner.
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> TODO
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## IAD j.SHD > c.S
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...
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## Gutscrush
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## On not prorated combos
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(this is old text, will need to check it eventually)
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At very high distances `Genoverse > 66 ~ j.9SH` _can_ route into `j.D |> f.S/5H` Pickup, but no knockdown.
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From `Genoverse > 66 ~ sj.IAD 9SH` I was able to get `j.D |> f.S > Bridal`, once. Since it's an IAD, requires some spacing... For reference, I believe it was on Johnny, nevertheless it's a simulation that resembles something that I would call as too much inconsistent, therefore if one is found in such situation, take the j.D knockdown, you can still do the `superjump IAD` stuff, but aiming to get the j.D knockdown, not picking up from that.
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# Special notes
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- It's possible to connect Genoverse into 2H (ie. 6P > Genoverse > 2H).
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- It's possible to route into an UB setup.
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# Standard routes
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## Comboing into Genoverse
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Possible followups.
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6H (Ender)
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6H (Bridal |> Pickup)
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6H (Bridal |> KD), if the opponent is quite high they might be abe to tech out, a workaround for this might be delaying the bridal.
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### j.KSH |> (2P >) > (c.S) rejump
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`j.KSH` can be perform by doing:
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- Genoverse > IAD j.KSH
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- Genoverse > 66 ~ j.9KSH
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#### General Notes
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> Notes:
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>
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> Depending on the height/distance whatever every single button from `j.KSH` will require some degree of delay, specially the `j.H`, since we are rising the height of the opponent (without getting that high that we can't combo), in order for us to land in the ground before the opponent and still have time to pickup with 2P or c.S.
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>
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> The damage difference without using `2P` is that low that it's recommended to pickup with `2P > c.S` for more stability/consistency.
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>
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> Against lightweights I believe `sj.IAD j.KSH` to be more consistent than `IAD j.KSH` (generally speaking).
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>
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> Stuff like IADs look cool, but as per the moment I cannot justify them over doing the `Genoverse > 66 ~ j.9KSH` except the extremely specific instance where I did `Genoverse > 66 ~ sj.9SH` and allowed for `j.D |> f.S > 5H > Bridal`.
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>
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> Being able to use IAD also depends on the proximity from the opponent, as being too close would result in dropping the combo (not being able to route j.KSH).
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#### On not prorated combos
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At very high distances `Genoverse > 66 ~ j.9SH` _can_ route into `j.D |> f.S/5H` Pickup, but no knockdown.
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From `Genoverse > 66 ~ sj.IAD 9SH` I was able to get `j.D |> f.S > Bridal`, once. Since it's an IAD, requires some spacing... For reference, I believe it was on Johnny, nevertheless it's a simulation that resembles something that I would call as too much inconsistent, therefore if one is found in such situation, take the j.D knockdown, you can still do the `superjump IAD` stuff, but aiming to get the j.D knockdown, not picking up from that.
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#### On prorated combos
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> Notes:
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>
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> Both `IAD` (or `sj.IAD`) should be usable in prorated combo routes, as it's less likely that the opponent goes over your character due to combo gravity, nevertheless I also believe that all the instances that the `IAD` routing can be used, one cana also use the `66 j.9`, therefore for consistency/simplifying things ij recommend going for the `66 j.9` routing on all the main scenarios.
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