Attempting to optimize / standardize shit > This file is filled with skill issue # Corner ## 6P ### > Bridal - It's implied that requires RC for any of the routes. #### Shotgun + Ends in j.H Oki + 50% meter > 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss) You want to wait for the opponent to be fairly close to the ground. [On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](https://youtu.be/0TOLiMpZfPE) [On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](https://youtu.be/jms8jiFEFX0) [On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](https://youtu.be/YbvlzDUYD8o) #### 2H > Shotgun > 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H [//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)) 3 Shots + SG.S > berrypull setup 187 4 Shots + SG.S > berrypull setup 194 (ram? with ram 3 most surely) (harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown) 3 Shots + 6H > berrypull setup 187 4 Shots + 6H > berrypull setup 192 (ram? with ram 3 most surely) #### Berrypull > 2H Not worth. Don't do it. Useless. #### 6P > 2H > [SG.H]x2 > SG.S > Pull > [SG.H]x3 > 6H > 2Toss > 6H #### combo into j.D KD > Pull berry 6P > Genoverse > 66 2Toss > Pull shotgun Tests on sol 50% after c.S j.S jc j.KSHD Pull [SG.H] > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 70 [SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 71 #### Airthrow normal combo vs Airthrow 2H [SG.H] SG.S Pull > [SG.H]x3 > 6H > 2Toss > 6H Normal routing: 130-140 SG: