Attempting to optimize / standardize shit # Corner ## 6P ### > Bridal #### Shotgun > 6P > Bridal > (66) 236H ~ [H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss) You want to wait for the opponent to be fairly close to the ground. [On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Heavyweights.mp4) [On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Midweights.mp4) [On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)