Hardli doc https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit ## Corner Bridal ```mermaid graph LR A[IAD j.236P > ] --> B(j.S overhead meaty) A --> C("j.4Toss |> 2K") B --> D{Burstsafe} C--> E{Not Burstsafe} ``` https://www.youtube.com/watch?v=9_S3iGmw9R4 ### trying on Ky Bot settings: !5,4,6HP questions: c.s f.S 2D Bridal -> IAD j.pull j.toss seems to have a bit of different meaty/oki timing than c.s f.S Bridal -> IAD j.pull j.toss c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess? c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess? Bot settings: 5,!4,6HP ### Trying on sol Bot settings: !6SH c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok. ## 5Hx5 Safejump https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly ## j.D YRC