Attempting to optimize / standardize shit # Corner ## 6P ### > Bridal - It's implied that requires RC for any of the routes. #### Shotgun + Ends in j.H Oki + 50% meter > 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss) You want to wait for the opponent to be fairly close to the ground. [On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Heavyweights.mp4) [On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Midweights.mp4) [On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4) #### 2H > Shotgun > 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H [//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)) 3 Shots + SG.S > berrypull setup 187 4 Shots + SG.S > berrypull setup 194 (ram? with ram 3 most surely) (harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown) 3 Shots + 6H > berrypull setup 187 4 Shots + 6H > berrypull setup 192 (ram? with ram 3 most surely) #### Berrypull > 2H Not worth. Don't do it. Useless.