# The idea about this doc, is checking when/if its better to "optimize" shit for extra damage ## c.S > f.S > ? > Bridal | Route | Damage | Notes | |:-----------------------------|:-----------------------------------------------------------|:----------------------------| | c.S > f.S > Bridal | 88 | | | c.S > f.S > 2D > Bridal | 114 | | | c.S > f.S > 2S > 2D > Bridal | 129 | Requires dash momentum 100% | | c.S > f.S > 5H > Bridal | 100 | | | c.S > f.S > 2S > 5H > Bridal | 117 | Requires dash momentum 100% | | c.S > f.S > 2S > Bridal | **FAKE**/**NOT POSSIBLE**, after 2S Bridal won't connect!! | | TLDR: With dash momentum: > c.S > f.S > 2S > 2D > Bridal Without dash momentum: > c.S > f.S > 2D > Bridal ## c.S f.S > ? > Bridal RC > BNB c.S f.S > ? > Bridal RC > 2H > Pull Berry > c.S > j.S > jc j.K > j.S j.H > j.Toss |> 6H > SG.pull > SG.S > SG.unpull? > c.S > j.KSH | Route | Damage | Notes | |:-----------------------------------|:-------|:----------------------------------------------------| | c.S > f.S > Bridal > ... | 199 | | | c.S > f.S > 2D > Bridal > ... | 199 | | | c.S > f.S > 2S > 2D > Bridal > ... | 198 | Requires dash momentum 100%. Makes the combo harder | | c.S > f.S > 5H > Bridal > ... | 186 | | | c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% | **TLDR: Keep it simple.** > c.S > f.S > Bridal > ... OR > c.S > f.S > 2D > Bridal > ... (Check with sol at low HP) ## c.S f.S > ? > Genoverse > j.KSH |> 2P > c.S > j.KSHD | Route | Damage | Notes | |:-----------------------------------|:-------|:---------------------------------------------------| | c.S > f.S > Bridal > ... | 174 | | | c.S > f.S > 2D > Bridal > ... | 184 | | | c.S > f.S > 2S > 2D > Bridal > ... | 190 | Requires dash momentum 100%. | | c.S > f.S > 5H > Bridal > ... | 178 | | | c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% | **TLDR: Keep it simple.** > c.S > f.S > Bridal > ... OR > c.S > f.S > 2D > Bridal > ... (Check with sol at low HP) ## ## 6P Genoverse This is specifically intended to when the opponent is "fairly low", aka a killer combo. ### Sol 20% HP Sol has 84hp. > 6P > Genoverse > 2H > [SG.H]x2 > [SG.S] > Pull Berry > [SG.H]x3 > 6H > 2Toss > 6H 63 Damage (21 remaining) (doing a single [SG.H] in the first rep, decreases the damage dealt by 1) > 6P > Genoverse > 2H > Pull Berry > c.S > j.S > jc j.K > j.S > j.H > j.Toss |> 6H > SG > [SG.S] > Pull Berry > [SG.H] > j.7D \# Saybell routing 54 Damage. 24% Meter Gain ## 6P Bridal Can do 6 SG.H on Sol > SG.S > SG.PPPPPPP for 76 damage (8 away from death.) Can do 6 SG.H on Sol > SG.S > SG.H 2P f.S 5Hx5 for 75 damage (8 away from death.) Can do 6 SG.H on Sol > SG.S > SG.H c.S Bridal 2P c.S f.S 5Hx5 ?? `6 SG.H` = 59 `66 j.SPSHD` = 5 `|> f.S 2S 5hx5` > 7 = 71 >:( (this route is theoretical, not tested) https://tube.fihome.xyz/v/xrd/joCnRacM82ugKpLYZP5e3G https://tube.fihome.xyz/v/xrd/pcHJ3GvpUAoBVTZj2oZzbB?sort= 6SG.H -> or 3SG.H SG.S 3SG.H -> j.ppppp (j.p x5) = 5 kshd = 4 fS 5hx5 = 6 15 ## 6P bJBH Deals 65 of damage.