What the hell does this character do? No clue, loose vs blitz if the setup is "bad" I guess... # Roundstart ## 5K 5K Clash 2D Wins f.S Wins 2.S Trades 6H Wins but doesn't get anything if done "frame perfect", otherwise Zato can block. ## f.S 5K Clash f.S Trades 2S Trades 5P Wins (leads to nothing) 2D Looses 2K Mutual whiff Slight delay 2H goes under f.S 6H Looses ## 5H 5P Spam makes both moves whiff 2D Clashes f.S wins 2S wins 5P Looses/Blocks 5K Blocks 6H Looses ## 2K 5K Clashes f,S wins but can't follow up 2S Trades/Loses 2D Wins 6H Zato gets to block ## 2S 5K Wins (Elp doesnt get nothing) 2D Wins (mutual trade but Zato gets HKDed so we goots) f.S Looses 2S Looses 2P Wins (Elp gets nothing) ## 2H f.S Elp Wins + Crouching combo 2S Elp Wins, gotta choose with 2S CH > Bridal, or 2S CH > 5H*5 ## 2D 5K Wins (Elp gets nothing) 2S Wins > Bridal f.S Looses/Trades 2D Trades (both HKD) 2K Looses Microwalk forward f.S gets crouching combo ## 6P f.S Stading CH > IAD stuff 5P > f.S Standing CH > IAD stuff 2S Wins > Bridal/5H * 5H Looses 6H Looses 2D Whiffs 5K Whiffs 5P > 2D gets CH > Bridal/Shotgun/Berry etc 2H Looses Delayed 2H wins, but otherwise looses, very similar to the 2H delay to go under f.S ## Invite Hell (S) f.S Win Standing CH etc 5P > f.S Win Standing CH etc (i think you need to b frame perfect) 2.S Whiffs 6H CH 2D Whiffs/looses you get to block invite hell