# CH 6H ## Midscreen ### > SG.? ### > Pull berry ## Corner ### > SG.H > CH 6H > [SG.H]x3 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss 242 on sol. not close enough? > CH 6H > SG.S > Bridal > [SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss 242 on sol. ### > Pull berry > CH 6H > Pull (> 2P ) c.S > j.S > j.KSH > j.Toss |> Pull SG > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss 197 on sol. 178 with 2P. Requires delays and shit, too hard for no real benefit. Heavily recommended to delay the jumpcancel from c.S. > CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss 195 on sol Can't recommend, too much effort me oki/setup > CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss 176 on sol > CH 6H > Pull > c.S > j.SPSH > j.Toss |> 6H [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss 176 on sol > Standard ender (j.7D) > CH 6H > Pull > 2H > [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss Delay tossing berry to slightly before berry explodes so opponent doesn't gain much height. Control opponent height with `SG.H > 236P` and the next [SG.H]. 220 damage on sol. > CH 6H > Pull > 2H > j.KSH > j.Toss > 236P > [SG.H]x3 > 6H/5H > 2Toss Delay toss to reduce opponent height. 197 damage on sol.