2023-09-01 17:10:28 +02:00
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2023-09-01 17:10:28 +02:00

Table of Contents

Punishes

2H

w.o Shotgun

c.S / f.S

We can use f.S as long Slayer 2H was not made at peak range.

If close enough we can start the combo with c.S.

Ibing Slayer's 2H will facilitate the timing of landing f.S.

Punish_2H.mp4

Throw

If the opponent is close enough we can throw him into the corner or whenever we want.

Punish_2H_Throw.mp4

JBH

If the opponent is close enough we can Judge Better Half.

Punish_2H_JBH.mp4

w. Shotgun

If the opponent is close enough we can SG.P > SG.H.

At all ranges we can SG.H.

Ibing Slayer's 2H will facilitate the timing of landing SG.P or SG.H.

Punish_2H_w_Shotgun.mp4

Mapa

P Mappa

Only punishable on Shotgun stance AND IB.

On Block is -1, on IB -5, but .

w. Shotgun IB
  • While using Shotgun stance__AND__ IBing the attack.

If we have IBd Mappa, we can stuff a SG.P If we are close enough to hit Slayers arm, then chain into SG.H, it's also quite tight.

Punish_P_Mappa_w_Shotgun_P.mp4

If we are not extremely close or don't want to do a tight SG.P, just SG.H from midrange to poke them.

Punish_P_Mappa_w_Shotgun.mp4

K Mappa

w.o Shotgun IB

You will need to IB the hit.

5P > f.S > 5H > Bridal

Not punisheable at peak range as 5P won't reach Slayer.

Punish_K_Mappa.mp4

w. Shotgun IB
  • While using Shotgun stance__AND__ IBing the attack.

If we have IBd Mappa, we can stuff a SG.P If we are close enough to hit Slayers arm, then chain into SG.H.

Punish_K_Mappa_w_Shotgun_no_P.mp4

If we are not close enough or don't want to do a tight SG.P, just SG.H from midrange to poke them.

Punish_K_Mappa_w_Shotgun.mp4

IB JBH

Close enough we can fit a Judge Better Half or it's burst version, I repeat, close enough.

Can't recommend using that.

Punish_K_Mappa_JBH.mp4

Pilebunker

Midscreen

w.o Shotgun
  • IBing will facilitate the timing, but it's not required, certainly facilitates everything.
  • Dash momentum and being point blank with slayer is required if 2S will be used in the combo, as otherwise 2D will wiff.

The base route would be as:

66 > c.S > f.S > (2S >) 2D

After 2D we can Bridal, pulling a berry, throwing Genoverse, air-pulling berry, getting into Shotgun stance, etc.

Still, if we intend to use Genoverse or Roman Cancel to extend the combos, I suggest to remove the 2S and for Genoverse specifically I would also remove 2D.

Genoverse:

66 > c.S > f.S > Genoverse > Stuff

RC:

66 > c.S > f.S > 2D > RC > Stuff

Bridal

66 > c.S > f.S > (2S >) 2D > Bridal

Punish_Pilebunker.mp4

Berry Pull

We can also replace Bridal for Berry Pull, this might be preferred to do in the corner.

66 > c.S > f.S > (2S >) 2D > Pull Berry

Punish_Pilebunker_Berry_Pull.mp4

w. Shotgun

SG.S > Bridal

Punish_Pilebunker_w_Shotgun.mp4

w. Shotgun IB Corner

  • IB is required.
  • Very tight.
  • Needs to be VERY close to the corner.
  • Quite meme since it's quite tight and corner is required.

[SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H

Punish_Pilebunker_Corner_w_Shotgun_meme.mp4