Table of Contents
- Glossary:
- Simple
- 5D6
- Throw > RC IK
- Throw ft. Berry Setup IK
- CH c.S > RC IK
- CH c.S > 5D6 IK
- 2S > RC 5D6 IK
- c.S > RC 5D6 IK
- CH f.S > RC IK
- CH 5H > RC IK
- 5H > RC 5D6 IK
- CH 6H > 236P IK
- CH 2H(2) > RC IK
- CH [SG.H] > wallsplat > IK
- NON wallsplat SG.H > RC IK 1
- NON wallsplat SG.H > RC IK 2
- NON wallsplat SG.H > RC 5D6 IK
- CH c.S antiair > RC IK
- CH f.S antiair > RC IK
- CH Bridal > RC IK
- General Routes
- SG.H loops > RC IK
- Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
- .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- Bridal > RC IK
- j.D PRC |> IK
- Ground berry hitstun IK
- Air berry hitstun IK
- Bridal RC
- stuff pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK
- CH SG.H > stuff > 2H > pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Corner
- CH c.S 5d6 > stuff > 2H pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Midscreen
- SG.D > 236S RC
- Shoot the berry > RC IK
- SG.H > EXPLOSION RC IK Lightweights
- SG.H > EXPLOSION RC IK Heavyweights
- 5H > EXPLOSION RC IK
- jD > EXPLOSION IK
- jD > EXPLOSION RC IK
- .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
- CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- Air Berry Hitstun
- CHc.S Antiair > Pull Berry > c.S > j.KSH j.Toss |> IK EXPLOSION IK
- SG.D > 236S RC > > 2H > Pull > c.S > jS > j.KSH |> IK EXPLOSION IK
- Ground Berry Hitstun
- pull berry > CH f.S IAD j.KSH |> c.S (> f.S) > 2toss IK
- Pull Berry > CH f.S > 2H > stuff > 2Toss IK
- CH [SG.H] > combo > 2toss IK
- 2D Berry setup > stuff > 5H > 2toss Millia
- Potemkin CH 2H
- Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
- CH6H > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK
- CHc.S Antiair > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK
- SG.D > 236S RC > 2H > Pull > c.S > jKSH j.Toss > j.PSH |> IK EXPLOSION IK
- Other routes
- Throw > RC SG.H Wallsplat > 2H
- String > 2D > SG.H
- IABD j.Pull Berry > j.Toss |> Bridal
- Stuff > IK Mode > Stuff j.D |> IK
- cS > Stuff > 2H(2) RC IK
- CH j.Bridal
- CH j.Bridal 2H(2) RC IK
- CH j.Bridal 2H Midscreen Close
- CH j.Bridal 2H Routing Midscreen Spaced
- CH j.Bridal 2H Routing Corner
- CH j.Bridal RC IK Spaced
- CH j.Bridal RC IK Heavyweights
- CH j.Bridal IK Spaced
- CH j.Bridal IK Close
- CH j.Bridal IK Heavyweights
- 236S Sniper setups
- 236S > RC IK
- CH 236S > IK
- 236S > RC 2H routing
- 236S > RC > stuff > 2H(2) IK
- CH Uncharged Sniper > RC IK
- CH 236S > stuff > j.D PRC |> IK
- CH 236S > 2H > Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
- Air Uncharged Sniper > RC IK
- Air CH Uncharged Sniper > RC IK
- Mortal Counter
- Genoverse setup
- 2D pickups
- Johnny
- Standard Meterless Golden IK Corner
- Perfect j.D RRC (PRRC)
- stuff > PRRC |> 66 Pull Berry > c.S > j.S > j.KSH > j.Toss |> IK
- stuff > PRRC > 66 j.Pull Berry |> c.S > j.KSH > j.Toss |> IK
- stuff > PRRC > 66 j.Pull Berry |> c.S > j.S > j.KSH > j.Toss |> IK
- stuff > PRRC > j.Pull Berry |> 66 j.S > j.KSH > j.Toss |> IK
- j.D RRC
- pull berry > c.S > j.KSHD RRC/PRC
- Pot Pull Berry > c.S > j.KSH PRC |> IAD j.Toss |> IK
- Pot Pull Berry > c.S > j.SPSHD PRC |> IAD j.Toss |> IK
- "Else"
- Related media
- Cool stuff
- Character Specific Interactions
Note:
Combos can be affected by height and stuff so mayb it will require certain variations, weather its extra buttons or delays to make them work. As well some routes might not work on certain heights. Deal with it and pick a different route. Cheers.
Note:
I'm not going to explore every possible combination (I think).
Note:
2D/6P berry setups should be mostly routable on both starters.
IE: 2D Berry setup
Note:
Routes are (mostly) grouped by ender. Heavily recommended to use theTable of Contents
at the top...
Note:
When it's mentionedstuff
, means whatever filler or previous things that are not "that" relevant to the IK setup itself. Usually it's damage done to get the opponent at the right amount of HP.\When it's mentioned
stuff pull berry
orstuff pull berry
, mostly it will be reffering but not limited to situations as2H > pull berry
.
Tip:
Most of the time, after doingj.Toss |> IK mode
, on landing you can do|> 66 IK
to get some dash momentum. It's useful on certain instances where if the combo is too prorated you will get too many pushback out of the combo/opponent.Technically it's also possible to do instead of
|> 66 IK
, doing|> IK 66
, meaning following the IK animation ending with a dashforward, yet I beleive to be quite less consistent/more annoying than the above.Example of combining
|> 66 Ik
andIK 66
in here.
Glossary:
-
CH: Counterhit
-
MCH: Mortal Counterhit (aka. Danger time stuff)
-
SG: Shotgun
-
SG.H: Shotgun H followup
-
SG.S: Shotgun S followup
-
SG.D: Shotgun D followup
-
PRRC (Perfect Red Roman Cancel): When doing a RRC (Red Roman Cancel) the exact same frame j.D or a projectile hits an opponent, due to the slowdown, the amount of hit stun the opponent will receive will be increased. As well, it feels like causes 80 frames of slowdown (as long I counted them correctly). It's only intended to be referring to Perfect j.D RRC related, not sure if the combos used would allow for not being frame perfect, but I will not be the one to check.
Simple
5D6
https://fireshare.fihome.xyz/w/5a059bf3bdb4272c1b5facac647990fc
Throw > RC IK
https://fireshare.fihome.xyz/w/6bbb0b11115005441a6faab647ef450b
Throw ft. Berry Setup IK
https://fireshare.fihome.xyz/w/8e7be008754fe20ef6086aead67c6c88
CH c.S > RC IK
https://fireshare.fihome.xyz/w/621557e3504cbea4a09638a657eee756
CH c.S > 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/179c36fb74fa81664f0443887248fa55
2S > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/f07bf1667c8dfea8bd4ca06c9008d20d
c.S > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/5446a5115bd4951b7cf5b96456e64a0d
CH f.S > RC IK
https://fireshare.fihome.xyz/w/f1af97ce2b048e2b53c452d0057f20d0
CH 5H > RC IK
https://fireshare.fihome.xyz/w/92f512fd38a33febc096440a5e446e78
5H > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/00857c81dec735fa64b8c2a3feb093e3
CH 6H > 236P IK
https://fireshare.fihome.xyz/w/2186ecf503fb36ed1fcb75547c40ccfb
CH 2H(2) > RC IK
https://fireshare.fihome.xyz/w/73fd5e53a48134f8540573d5e539fb07
CH [SG.H] > wallsplat > IK
https://fireshare.fihome.xyz/w/7a5c3572f0500f8b83351e0cc50d8fbe
NON wallsplat SG.H > RC IK 1
https://fireshare.fihome.xyz/w/8ce389523cb7809c27627e9a3d181bd9
NON wallsplat SG.H > RC IK 2
https://fireshare.fihome.xyz/w/1dd4b88de8a154def2b14654150906c3
NON wallsplat SG.H > RC 5D6 IK
Setup to 5D6
SG.H needs to be spaced so the opponent isn't sent flying.
Can be used when confirming SG.H shots on corner pressure.
https://fireshare.fihome.xyz/w/7a013abc49b8e267eb7f220336aa4a7d
CH c.S antiair > RC IK
https://fireshare.fihome.xyz/w/5d3c3dcb7c58e39e7dec7beed20c95fa
CH f.S antiair > RC IK
https://fireshare.fihome.xyz/w/b5be8abc8ff6aa3b5ed685fad80b2df0
CH Bridal > RC IK
https://fireshare.fihome.xyz/w/4598bf0c68a7cb071fad5aef559cf7d1
General Routes
SG.H loops > RC IK
This is very easy to do and set up.
https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b
Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
The j.P
is optional, mostly used as a "timer filler".
On routes where we do Pull Berry > c.S > stuff
j.P must be omitted unless the combo is fairly prorated.
This combo has some variations but the TLDR is pull berry > eventually toss > stuff > j.H opponent into the berry |> IK
https://fireshare.fihome.xyz/w/8cfde3f8b803c082061581d3249404a3
.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
We can consider this a variation from the above, but this version requires the corner.
This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.
- Requires a corner (eventually).
https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb
Other examples at:
- SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner
Bridal > RC IK
Due to the high amount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up RC IK
setups.
Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.
When doing 2H > Bridal
lightweights are prone to tech out if they are too high, might consider replacing Bridal for 236H>SG.H RC IK
.
- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK, otherwise will hit the ground.
https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad
j.D PRC |> IK
We can do j.D > RC
at the startup of j.D
and benefit from the projectile to combo into an IK.
The lower to the ground, the better.
https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524
Ground berry hitstun IK
If we have a berry pulled out, and we happen to open up the opponent, if we extend the combo/pressure long enough to hit the opponent with the berry at lvl 4, we can set ourselves on IK mode and proceed to execute the needful.
https://fireshare.fihome.xyz/w/cb52ae9ce7c1d0a1c5c8983c927ce688
Wallsplat combos also allow for this.
Usually it will be stuff > 5H/6H/2S > 2toss
. The button of choice mostly depends on the spacing and opponent height, but if we take to route specifics, different characters will have different button choices based on their char hurtbox/whatever works.
https://fireshare.fihome.xyz/w/c8a4e7790dcb47ce311fa69394cf05d1
Air berry hitstun IK
On this setup we use the hitstun from the berry to land and set ourselves on IK mode.
Since the Berry timer continues while we are on the IK animation, berry will explode, meaning that will combo into the berry explosion, and the opponent will be launched.
We gotta keep into account that opponent height is very sensitive on this route, therefore delays are crucial on this setup.
https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df
Bridal RC
stuff 2H > Bridal > RC IK
2H can be used to increase the height frm the opponent and proceed with the bridal RC IK.
https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac
2D Berry Setup > stuff > Bridal > RC IK
https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c
stuff pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK
You will mostly be pulling berry from 2H
anyway.
CH SG.H > stuff > 2H > pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Corner
Chipp HP is set to 39%
https://fireshare.fihome.xyz/w/163a8b361a22e020a648981725f1cefe
CH c.S 5d6 > stuff > 2H pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Midscreen
Submitted by Kuzgun
https://fireshare.fihome.xyz/w/6190b37b2bf7966218c7026b2a11c68d
SG.D > 236S RC
We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.
This allows us to pick up the combo after SG.D launcher, with stuff such as 2H.
SG.D > 236S RC IK
https://fireshare.fihome.xyz/w/4f2e3333977123b1e3626d4a2cc7ef8e
SG.D > 236S RC > 5D6 IK
5D6 setup
https://fireshare.fihome.xyz/w/7d19c086ee58be7bb3149dabb45a0d83
Shoot the berry > RC IK
It's very simple.
We shoot the berry.
Berry explodes.
RC and cash in the rewards.
Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.
SG.H > EXPLOSION RC IK Lightweights
Requires lil delay to wait for the opponent to fall back to earth.
https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52
SG.H > EXPLOSION RC IK Heavyweights
https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219
5H > EXPLOSION RC IK
https://fireshare.fihome.xyz/w/4d7a6851c67c289e4594a399ced24626
jD > EXPLOSION IK
https://fireshare.fihome.xyz/w/8834604fa087bfc5d754e4316a177825
jD > EXPLOSION RC IK
- jD RRC/PRC |>RRC whatever
https://fireshare.fihome.xyz/w/3aaefbe5608a3cee4fbfd20a12a0fcaa
.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
On heavyweights
we can route directly towards the 2H > pull > j.KS j.4Toss > j.SH |> IK directly.
https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae
SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
On midweights
gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.
https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264
SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
On lightweights
gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.
https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
Fairly simple setup tbh
https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
Keep it simple stupid they said.
Then got mad when Elphelt IKd them that easily.
https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b
CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905
Air Berry Hitstun
CHc.S Antiair > Pull Berry > c.S > j.KSH j.Toss |> IK EXPLOSION IK
- Opponent needs to be very low
https://fireshare.fihome.xyz/w/35908c40b99ccba6b8c913260b92e8a9
SG.D > 236S RC > > 2H > Pull > c.S > jS > j.KSH |> IK EXPLOSION IK
https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd
Ground Berry Hitstun
SG.D has some easy setups for this in the corner.
pull berry > CH f.S IAD j.KSH |> c.S (> f.S) > 2toss IK
https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5
Pull Berry > CH f.S > 2H > stuff > 2Toss IK
https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5
CH [SG.H] > combo > 2toss IK
Ignore the risc gauge, it's there only for damage purposes.
https://fireshare.fihome.xyz/w/96867dadc15c931f36b588ba87887be0
2D Berry setup > stuff > 5H > 2toss Millia
- No clue on which characters works, does indeed work on Millia.
https://fireshare.fihome.xyz/w/af2469001063c6ab1cd4da0a8925235b
Potemkin CH 2H
CH 2H > Pull Berry > 2S > 2D > j.KSH > j.Toss |> IK
https://fireshare.fihome.xyz/w/82b852fbc3650ab36958af8a3d1fade6
Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
CH6H > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK
https://fireshare.fihome.xyz/w/eea289dec1316693b47dbbd61c9b1040
CHc.S Antiair > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK
https://fireshare.fihome.xyz/w/a74ba47a3f3af0b9305f9d23a9951945
SG.D > 236S RC > 2H > Pull > c.S > jKSH j.Toss > j.PSH |> IK EXPLOSION IK
https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4
Other routes
Throw > RC SG.H Wallsplat > 2H
https://fireshare.fihome.xyz/w/e2411b3c907ec02b55e0d0e48f83f89f
String > 2D > SG.H
If close enough the 2D is not necessary since SG.H
will launch the opponent, but, consistency.
The same for all heights.
https://fireshare.fihome.xyz/w/46628b2de7686cc0cb5a0aec88ae5864
IABD j.Pull Berry > j.Toss |> Bridal
https://fireshare.fihome.xyz/w/27f51fd231a281b6a3122d9528c4d917
Stuff > IK Mode > Stuff j.D |> IK
- Stolen the idea from Saybel (see on Saybel vids)
Should work off any combo into "lvl 4 berry explosion" setup (aka j.H/Bridal/whatever as we don't be the ones making the berry explode).
Midweights example:
https://fireshare.fihome.xyz/w/35800997c08096ae80d2b8f0880ed8ec
Heavyweights example:
https://fireshare.fihome.xyz/w/c621db703b51eacdfd2ca92435129e44
cS > Stuff > 2H(2) RC IK
We can RC Launcher 2H(2)
then proceed with the IK.
https://fireshare.fihome.xyz/w/2b608c012f406785a4936efd6c614da1
CH j.Bridal
j.Bridal CH allow for some IK anywhere on the screen, both using 50% meter of 100%.
CH j.Bridal 2H(2) RC IK
https://fireshare.fihome.xyz/w/145a77bfd4bc5410b4823c1bde84c6be
CH j.Bridal 2H Midscreen Close
If j.Bridal is horizontally too close, 2H will side swap.
https://fireshare.fihome.xyz/w/adf81cb5df03be1c3f503943f4d0b565
CH j.Bridal 2H Routing Midscreen Spaced
https://fireshare.fihome.xyz/w/254f3c250c9ef3e3488fab7c019211a4
CH j.Bridal 2H Routing Corner
https://fireshare.fihome.xyz/w/11574a2780f4db3bd40fa4e971116e94
CH j.Bridal RC IK Spaced
https://fireshare.fihome.xyz/w/b0480db9f953861c1be386ec39b34449
CH j.Bridal RC IK Heavyweights
https://fireshare.fihome.xyz/w/e1f34d69330d11ea463e67b1f082ffaf
CH j.Bridal IK Spaced
https://fireshare.fihome.xyz/w/6bb0e85675ea5daeb8deef1a46f85fe4
CH j.Bridal IK Close
It's exactly the same being spaced than not being spaced.
https://fireshare.fihome.xyz/w/b0dadbb9b74a586ba5bbf84d0bcfdada
CH j.Bridal IK Heavyweights
It's possible to do on heavyweights.
No clue if proximity or height affect or not, needed multiple attempts until one worked.
https://fireshare.fihome.xyz/w/f4a2f82af0f2cec341ff714b56b165ba
236S Sniper setups
We can get setups, both from CH and non CH hits.
Same from uncharged and charged sniper.
Note:
By default we assume that shots will be charged unless specified.
236S > RC IK
Not much of a mystery tbh.
https://fireshare.fihome.xyz/w/6660a5bacb0c73d19044d5fccae2f9c8
CH 236S > IK
https://fireshare.fihome.xyz/w/933ca8723cac98fb7997aa4d9d658bad
236S > RC 2H routing
From a sniper shot we can RC and get a 2H combo pickup
https://fireshare.fihome.xyz/w/2046b273b0cf731dd2e5612276692a58
236S > RC > stuff > 2H(2) IK
https://fireshare.fihome.xyz/w/f805d9b33c3d17f8c21cd29ea53fd12f
CH Uncharged Sniper > RC IK
https://fireshare.fihome.xyz/w/f218ab6f1e328fb2ef6ef696173883a7
CH 236S > stuff > j.D PRC |> IK
https://fireshare.fihome.xyz/w/b8323a722143d0c5becfce1e407aa6fd
CH 236S > 2H > Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK
https://fireshare.fihome.xyz/w/070c919baef1986dd6656425128c8f53
Air Uncharged Sniper > RC IK
https://fireshare.fihome.xyz/w/064553250178008fde25b3a0258f649d
Air CH Uncharged Sniper > RC IK
https://fireshare.fihome.xyz/w/bd2a59adf8e5f31e422e8b6ec190c615
Mortal Counter
Dangertime stuff.
Note:
A Mortal Counterhit (MCH) can be canceled into runup without need of going through FD, but it's generally a good practice to FD clashes (MCH are treated as button clashes).
MCH f.S > FD IK
https://fireshare.fihome.xyz/w/50ebf7d9190f1199b2864217ce5ee217
MCH f.S > 5D6 IK
https://fireshare.fihome.xyz/w/e60d8f9c64ccc91633a60aee88a3eff0
MCH f.S > FD > 66 5D6 IK
https://fireshare.fihome.xyz/w/af310ee79cf6dc25960e168da573db83
MCH Bridal > FD > 66 IK
https://fireshare.fihome.xyz/w/b184a68e357b6c8d1c0a4915573cab07
Genoverse setup
- Shutouts to Saybel
https://www.youtube.com/watch?v=VnB_Z7Pofts&ab_channel=Saybell
2D pickups
Dedicated to characters on which you can get a 2D pickup.
Johnny
Standard Meterless Golden IK Corner
Submitted by Kuzgun
c.S > 2D > j.PKSD |> 2H > pull berry > c.S > j.KS > j.Toss |> j.SH |> IK
https://fireshare.fihome.xyz/w/3e96afa0ad86847d0ea02282ec5e9898
Perfect j.D RRC (PRRC)
stuff > PRRC |> 66 Pull Berry > c.S > j.S > j.KSH > j.Toss |> IK
https://fireshare.fihome.xyz/w/1de444af948edf52b8a02a18b96782ed
stuff > PRRC > 66 j.Pull Berry |> c.S > j.KSH > j.Toss |> IK
https://fireshare.fihome.xyz/w/90599a533f6a9f226f78151d6177d18a
stuff > PRRC > 66 j.Pull Berry |> c.S > j.S > j.KSH > j.Toss |> IK
https://fireshare.fihome.xyz/w/c68ef37bc1ae43bc5e34fe21dad46a2b
stuff > PRRC > j.Pull Berry |> 66 j.S > j.KSH > j.Toss |> IK
https://fireshare.fihome.xyz/w/90a1d3494cc13948c46e4d5f7317d301
j.D RRC
stuff > RRC > j.Pull Berry |> 2H > Bridal > c.S > 5H > 2Toss > IK
https://fireshare.fihome.xyz/w/bcc7ca0e11dfaa3d4847d265f147e44c
stuff > RRC > j.Pull Berry > 66 j.SD > j.Toss |> j.S > j.KSH |> IK
https://fireshare.fihome.xyz/w/eccd83f49cf6b861b366574ac6f84f74
pull berry > c.S > j.KSHD RRC/PRC
- j.KSHD/j.SPSHD
Inspired on Yanagi setups
Need to try with:
- j.d prc 66 j.toss |> IK
- j.d prc 66 j.D j.toss |> IK
- How slightly prorated combos allow mids-lightweights
- j.H > j.toss on lights
- j.S > j.toss on heavies + prorated
Pot Pull Berry > c.S > j.KSH PRC |> IAD j.Toss |> IK
https://fireshare.fihome.xyz/w/55bc082001f40bddf87a3597249b40ba
Pot Pull Berry > c.S > j.SPSHD PRC |> IAD j.Toss |> IK
https://fireshare.fihome.xyz/w/321846e2ad589558d75de30949294a6b
"Else"
Stuff that exists, but I don't want to be in the middle of the doc/idk where to place it.
CH 5D antiair > RC IK
https://fireshare.fihome.xyz/w/b438c43e98d7b07a83f0f7aeb8d086f0
CH f.S > IAD j.KSH |> c.S RC 66 5D6 IK
5D6 Setup
It's important to do the run-up 5D.
https://fireshare.fihome.xyz/w/29a1e60da0d1bd806c3779459a671e5c
Some Yanagi setups
https://twitter.com/yanagiJPN/status/1130075485889654789
Related media
Saybel vid(s)
Various IK routes (for combo doc)
Elphelt relaunch mixups and IK conversions
Hardly vid(s)
a brief demonstration of elphelts instant kill routes
Cool stuff
Stuff j.S j.KSH j.Toss 66 IK 66 j.KSHD IK
Chipp HP is set to 39%
Kinda cool IK, very inspired on Saybel tbh.
The dash-forward when landing/getting onto IK mode and the dash-forward after finishing the animation/before jumping for second time it's very important.
Otherwise, you will be pushed too far away from Chipp.
https://fireshare.fihome.xyz/w/85dfb75cdc5a5dce0f125cf25a0226d1
Character Specific Interactions
Sol Grand Viper
- Requires fair distance
https://fireshare.fihome.xyz/w/a47a172fec70d618dc7a622e983251a2
Slayer DoT with berry setup
- IAD over them
- Cash in the gacha rolls
https://fireshare.fihome.xyz/w/a73bf826e2c2172507a8ade9bfb00620
Asnwer Savvy Ninpo: Stepping Down
- Requires slight distancing
https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876
Pending
https://www.youtube.com/watch?reload=9&v=O2hxnzB8F_E&feature=youtu.be