Attempting to optimize / standardize shit
This file is filled with skill issue
Corner
6P
> Bridal
- It's implied that requires RC for any of the routes.
Shotgun
- Ends in j.H Oki
- 50% meter
6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
You want to wait for the opponent to be fairly close to the ground.
On Midweights
you need the opponent to be close to the ground, otherwise 2H might wiff
On Lightweights
you need the opponent to be close to the ground, otherwise 2H might wiff
2H > Shotgun
6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H
3 Shots + SG.S > berrypull setup 187
4 Shots + SG.S > berrypull setup 194 (ram? with ram 3 most surely) (harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)
3 Shots + 6H > berrypull setup 187
4 Shots + 6H > berrypull setup 192 (ram? with ram 3 most surely)
Berrypull > 2H
Not worth.
Don't do it.
Useless.
6P > 2H > [SG.H]x2 > SG.S > Pull > [SG.H]x3 > 6H > 2Toss > 6H
combo into j.D KD > Pull berry 6P > Genoverse > 66 2Toss > Pull shotgun
Tests on sol 50% after c.S j.S jc j.KSHD Pull
[SG.H] > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 70
[SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 71
Airthrow normal combo vs Airthrow 2H [SG.H] SG.S Pull > [SG.H]x3 > 6H > 2Toss > 6H
Normal routing: 130-140
SG: