Table of Contents
Note
Leo goes to stance by holding 5H.
While in "stance" can't block, but can use a parry.
Normals
5H
Gatlings into 6H and 2D
Level 4 move and
-3
on block. On IB, it's-7
, therefore our available options are:
- 5P
- 2P
- 5K (longest range button from the listed ones, active at frame
7
, therefore the punish has to be frameperfect)- 2K (Has a lil' shorter range than
5K
yet it's active at frame5
, allowing more consistency)- c.S (use if close enough)
The punishes are also tied to proximity.
For consistency due to 5K requiring to be frameperfect to gain slightly more range, I recommend going through the 2K routing when available.
2K whiffs slightly after the rounds-tart distance, where 5K .
Important Disclaimer:
All of this options get smoked by 5H>2D frametrap!!
Leo's 2D CH allows for combo pickup
All of this options beat 5H>6H
Routes
5K
Round start
-
5K > f.S > 5H > Bridal/5H*4
, damage: 89/80 -
5K > 2S > 5H > Bridal/5H*4
, damage: 87/78 -
5K > f.S > 2S > 5H > 5H*4
, damage: 102 -
5K > 2D
, damage: 43
Slightly past round start
-
5K > f.S > 5H > 5H*4
-
5K > 2S > 5H > Bridal/5H*4
The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped.
5H_punish_5K_slightly_past_roundstart.mp4
Peak range
5K > f.S > 5H > 5H*4
Further than this distance, 5K will whiff.
5H_punish_5K_slightly_past_roundstart_max_range.mp4
2K
Note:
Recommended option.
-
2K > f.S > 5H > Bridal/5H*4
, damage: 63/70 -
2K > 2S > 5H > Bridal/5H*4
, damage: 62/69 -
2K > f.S > 2S > 5H > 5H*4
, damage: 79 -
2K > 2D
, damage: 34
2D
-5
2P/c.S/5K/2K
c.S requires IB
2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one
Special Moves
Graviert Würde
The fireballs.
IDK idc.
Deal with it.
H version disappears if Leo is hit.
Eisen Sturm
https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
The DP
S Eisen Sturm
w Shotgun
Corner
After IAD j.KS
, the j.D
should be delayed "substantially".
j.7H setup
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4
j.D sour berry setup
- Couldn't get the wallsplat consistently.
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4
Shotgun sour berry setup
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4
Midscreen
Remove shotgun and do a c.S route ...
wo Shotgun
Corner
Transition to shotgun route
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4
j.7H oki
c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
Punish_Eisen_Sturm_S_j7H_oki_corner.mp4
Midscreen
c.S non CH antiair
c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
Punish_Eisen_Sturm_S_cS_midscreen.mp4
2P Rejump
j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4
H Eisen Sturm
w Shotgun
Point Blank Corner
charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4
Corner
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
SG.H hits in the air https://twitter.com/zmasasi/status/1018378921786527744
Keys to success:
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
Midscreen
SG.D
- Pull berry ASAP
- delay throwing berry substantially.
- You want to press
SG.S > Bridal
when Leo's swords touch the ground. - Quite tricky to get right and consistently.
- Can't recommend over the next combo
Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss
Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4
SG.D SG Loops
Same route from above, but this time doing SG.S > Bridal, [SG.H]
instead of SG.S > [SG.H] > IAD j.S
to proceed with shotgun loops in the corner.
Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise SG.S > Bridal
will whiff.
Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever
Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4
c.S non CH antiair BnB
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P
Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4
c.S non CH antiair
Refer to the Eisen Sturm S c.S non CH antiair routing.
c.S 2P rejump
- Better oki and damage compared with the previous route.
- Quite more finiky but w/e
c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4
wo Shotgun
Corner
c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
Punish_Eisen_Sturm_H_cS_j7H_oki.mp4
c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
Punish_Eisen_Sturm_H_cS_j7H_oki_height_dependant.mp4
c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
Midscreen
Elphelt non counterhit c.S antiair BnB with berry pulled
- 195/196 damage
Punish_Eisen_Sturm_H_cS_midscreen_BnB.mp4
Kaltes Gestöber Zweit
Leo benefit is nothing meaningful unless RRC or counterhit.
Practice
Differentiate the DP
Set the 2 S DP
and 1 H DP
or 2 H DP
and 1 S DP
and practice the timing and recognition of each one in order to have consistent punishes.