Attempting to optimize / standardize shit

This file is filled with skill issue

Corner

6P

> Bridal

  • It's implied that requires RC for any of the routes.

Shotgun

  • Ends in j.H Oki
  • 50% meter

6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)

You want to wait for the opponent to be fairly close to the ground.

On Heavyweights, [SG.H] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.

On Midweights you need the opponent to be close to the ground, otherwise 2H might wiff

On Lightweights you need the opponent to be close to the ground, otherwise 2H might wiff

2H > Shotgun

6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H

3 Shots + SG.S > berrypull setup 187

4 Shots + SG.S > berrypull setup 194 (ram? with ram 3 most surely) (harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)

3 Shots + 6H > berrypull setup 187

4 Shots + 6H > berrypull setup 192 (ram? with ram 3 most surely)

Berrypull > 2H

Not worth.

Don't do it.

Useless.

6P > 2H > [SG.H]x2 > SG.S > Pull > [SG.H]x3 > 6H > 2Toss > 6H

combo into j.D KD > Pull berry 6P > Genoverse > 66 2Toss > Pull shotgun

Tests on sol 50% after c.S j.S jc j.KSHD Pull

[SG.H] > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 70

[SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 71

Airthrow normal combo vs Airthrow 2H [SG.H] SG.S Pull > [SG.H]x3 > 6H > 2Toss > 6H

Normal routing: 130-140

SG: