2024-09-22 21:27:20 +02:00
..
2024-09-22 21:27:20 +02:00

Hardli doc

https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit

Corner Bridal

graph LR
    A[IAD j.236P > ] --> B(j.S overhead meaty)
    A --> C("j.4Toss |> 2K")
    B --> D{Burstsafe}
    C--> E{Not Burstsafe}

https://www.youtube.com/watch?v=9_S3iGmw9R4

OLD idk

trying on Ky

Bot settings: !5,4,6HP

questions:

c.s f.S 2D Bridal -> IAD j.pull j.toss

seems to have a bit of different meaty/oki timing than

c.s f.S Bridal -> IAD j.pull j.toss

c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?

c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?

Bot settings: 5,!4,6HP

Trying on sol

Bot settings: !6SH

c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok.

j.S vs j.H

Elphelt j.H KDs on air hit. Elphelt j.S combos on air hit. Like 1f airborne moves like Sol wake up riot stamp or Faust wake up pogo exist, or you miss the meaty and the opponent jumped, or you hit a late frame of a wake up backdash, for example, then j.H doesn't combo. Neither Elphelt j.S nor j.H has proration, but Elphelt j.S deals 28 damage and j.H 34 damage (on Sol), which affects combo damage. (Text from SmashK, copy paste)

IDK but on the same topic

  • Corner Bridal ender IAD pull j.S oki ()

https://www.dustloop.com/w/GGXRD-R2/Frame_Data#Backdash_and_Wake-up_Values

As reference, iad whenever opponent touches the ground, not before.

Pros / Cons / Mix

  • High
  • Safejump
  • Still not sure how to hit/punish opponents backdashing other than land -> 2pppppp
  • Looses to Blitz

Punishing DPs/reversals

Sol S dp

Sol dp is crouch recovery

Route 1

walkup 2D

Do a little walkup

https://youtu.be/J94gVjM5cy4

Route 2

f.S > toss > f.S

Do a little walkup

https://youtu.be/7M9Cm5e6Mm8

Route 3

f.S 2H(1) Toss

https://youtu.be/vx2LcE36b_g

Route 4

Do a little walkup

c.S dl f.S dl 2D > Toss

(cant recommend)

https://youtu.be/uma73yWHGco

Crouching confirm 1

2H Toss 2D

Crouching confirm 2

2H 2D Toss

https://youtu.be/lrbTDjRZ47U

Different enders/setups

Dealing with blitz

Bait blitz

Do the safejump a bit early, just bait the blitz, still do j.S to make it more visually appealing. j.S HAS to whiff on wakeup due to the opponent still not being able to be hit.

Either do it earlier, so you cannot hit the opponent, or press the button later, so it looks like it will hit the opponent

Wakeup tool input (sol):

Slot 1: 5SH,5*7,6,2,3S

Slot 2: 6,2,!3S

Slot 3: !6H

Punish

Mixes

5Hx5 Safejump

https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly

j.D YRC