2023-12-07 21:14:07 +01:00
..
2023-12-07 21:14:07 +01:00

Table of Contents

Note:
Combos can be affected by height and stuff so mayb it will require certain variations, weather its extra buttons or delays to make them work. As well some routes might not work on certain heights. Deal with it and pick a different route. Cheers.

Note:
I'm not going to explore every possible combination.

Note:
2D/6P berry setups should be mostly routable on both starters.
IE: 2D Berry setup

Simple

5D6

https://fireshare.fihome.xyz/w/5a059bf3bdb4272c1b5facac647990fc

Throw > RC IK

https://fireshare.fihome.xyz/w/6bbb0b11115005441a6faab647ef450b

Throw ft. Berry Setup IK

https://fireshare.fihome.xyz/w/8e7be008754fe20ef6086aead67c6c88

CH c.S > RC IK

https://fireshare.fihome.xyz/w/621557e3504cbea4a09638a657eee756

CH c.S > 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/179c36fb74fa81664f0443887248fa55

2S > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/f07bf1667c8dfea8bd4ca06c9008d20d

c.S > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/5446a5115bd4951b7cf5b96456e64a0d

CH f.S > RC IK

https://fireshare.fihome.xyz/w/f1af97ce2b048e2b53c452d0057f20d0

CH 5H > RC IK

https://fireshare.fihome.xyz/w/92f512fd38a33febc096440a5e446e78

5H > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/00857c81dec735fa64b8c2a3feb093e3

CH 6H > 236P IK

https://fireshare.fihome.xyz/w/2186ecf503fb36ed1fcb75547c40ccfb

CH 2H(2) > RC IK

https://fireshare.fihome.xyz/w/73fd5e53a48134f8540573d5e539fb07

CH [SG.H] > wallsplat > IK

https://fireshare.fihome.xyz/w/7a5c3572f0500f8b83351e0cc50d8fbe

NON wallsplat SG.H > RC IK 1

https://fireshare.fihome.xyz/w/8ce389523cb7809c27627e9a3d181bd9

NON wallsplat SG.H > RC IK 2

https://fireshare.fihome.xyz/w/1dd4b88de8a154def2b14654150906c3

NON wallsplat SG.H > RC 5D6 IK

Setup to 5D6

SG.H needs to be spaced so the opponent isn't sent flying.

Can be used when confirming SG.H shots on corner pressure.

https://fireshare.fihome.xyz/w/7a013abc49b8e267eb7f220336aa4a7d

CH c.S antiair > RC IK

https://fireshare.fihome.xyz/w/5d3c3dcb7c58e39e7dec7beed20c95fa

CH f.S antiair > RC IK

https://fireshare.fihome.xyz/w/b5be8abc8ff6aa3b5ed685fad80b2df0

CH Bridal > RC IK

https://fireshare.fihome.xyz/w/4598bf0c68a7cb071fad5aef559cf7d1

CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK Corner

https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905

CH Sniper

We can get things from CH Sniper, I'm lazy and will be skipping that (for now)

General Routes

SG.H loops > RC IK

This is very easy to do and set up.

https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b

.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner

This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.

  • Requires a corner (eventually).

https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb

Other examples at:

Bridal > RC IK

Due to the high amount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up RC IK setups.

Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.

When doing 2H > Bridal lightweights are prone to tech out if they are too high, might consider replacing Bridal for 236H>SG.H RC IK.

  • Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK, otherwise will hit the ground.

https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad

j.D PRC |> IK

We can do j.D > RC at the startup of j.D and benefit from the projectile to combo into an IK.

The lower to the ground, the better.

https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524

Ground berry hitstun IK

If we have a berry pulled out, and we happen to open up the opponent, if we extend the combo/pressure long enough to hit the opponent with the berry at lvl 4, we can set ourselves on IK mode and proceed to execute the needful.

https://fireshare.fihome.xyz/w/cb52ae9ce7c1d0a1c5c8983c927ce688

Wallsplat combos also allow for this.

Usually it will be stuff > 5H/6H/2S > 2toss. The button of choice mostly depends on the spacing and opponent height, but if we take to route specifics, different characters will have different button choices based on their char hurtbox/whatever works.

https://fireshare.fihome.xyz/w/c8a4e7790dcb47ce311fa69394cf05d1

Air berry hitstun IK

On this setup we use the hitstun from the berry to land and set ourselves on IK mode.

Since the Berry timer continues while we are on the IK animation, berry will explode, meaning that will combo into the berry explosion, and the opponent will be launched.

We gotta keep into account that opponent height is very sensitive on this route, therefore delays are crucial on this setup.

https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df

Bridal

stuff 2H > Bridal > RC IK

2H can be used to increase the height frm the opponent and proceed with the bridal RC IK.

https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac

2D Berry Setup > stuff > Bridal > RC IK

https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c

SG.D > 236S RC

We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.

This allows us to pick up the combo after SG.D launcher, with stuff such as 2H.

SG.D > 236S RC IK

https://fireshare.fihome.xyz/w/4f2e3333977123b1e3626d4a2cc7ef8e

SG.D > 236S RC > 2H routing midscreen

https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4

SG.D > 236S RC > 2H routing midscreen 2

https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd

Shoot the berry > RC IK

It's very simple.

We shoot the berry.

Berry explodes.

RC and cash in the rewards.

Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.

SG.H > EXPLOSION RC IK Lightweights

Requires lil delay to wait for the opponent to fall back into earth.

https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52

SG.H > EXPLOSION RC IK Heavyweights

https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219

5H > EXPLOSION RC IK

https://fireshare.fihome.xyz/w/4d7a6851c67c289e4594a399ced24626

jD > EXPLOSION IK

https://fireshare.fihome.xyz/w/8834604fa087bfc5d754e4316a177825

jD > EXPLOSION RC IK

  • jD RRC/PRC |>RRC whatever

https://fireshare.fihome.xyz/w/3aaefbe5608a3cee4fbfd20a12a0fcaa

.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner

SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)

On heavyweights we can route directly towards the 2H > pull > j.KS j.4Toss > j.SH |> IK directly.

https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae

SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)

On midweights gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.

https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264

SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)

On lightweights gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.

https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb

2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights

Fairly simple setup tbh

https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951

2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights

https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779

2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights

Keep it simple stupid they said.

Then got mad when Elphelt IKd them that easily.

https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b

Air Berry Hitstun

Ground Berry Hitstun

SG.D has some easy setups for this in the corner.

pull berry > CH f.S IAD j.KSH |> c.S (> f.S) > 2toss IK

https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5

pull berry > CH f.S > 2H > stuff > 2toss IK

https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5

CH [SG.H] > combo > 2toss IK

Ignore the risc gauge, it's there only for damage purposes.

https://fireshare.fihome.xyz/w/96867dadc15c931f36b588ba87887be0

2D Berry setup > stuff > 5H > 2toss Millia

  • No clue on which characters works, does indeed work on Milli.

https://fireshare.fihome.xyz/w/ace108971f9612d6303395270dedfdd2

Other routes

Throw > RC SG.H Wallsplat > 2H

https://fireshare.fihome.xyz/w/e2411b3c907ec02b55e0d0e48f83f89f

"Else"

Stuff that exists, but I don't want to be in the middle of the doc.

CH 5D antiair > RC IK

https://fireshare.fihome.xyz/w/b438c43e98d7b07a83f0f7aeb8d086f0

236S > RC IK

Not much of a mystery tbh.

https://fireshare.fihome.xyz/w/6660a5bacb0c73d19044d5fccae2f9c8

236S > RC 2H routing

From a sniper shot we can RC and get a 2H combo pickup

Genoverse setup

  • Shutouts to Saybel

https://www.youtube.com/watch?v=VnB_Z7Pofts&ab_channel=Saybell

Character Specific

Sol Grand Viper

  • Requires fair distance

https://fireshare.fihome.xyz/w/a47a172fec70d618dc7a622e983251a2