Mostly completed this section, to the exception to sg.s pull

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oriol 2024-10-20 01:41:46 +02:00
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@ -11,17 +11,19 @@ Combo gravity as well of opponent height and weight take a big factor when doing
Do SG.S > remove shotgun and proceed with a standard c.S > jc routing
At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent
## Lightweights
https://youtu.be/aYhBAsZxOVg
## Midweights
TODO
Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
## Heavyweights
TODO
Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
# SG.S > Bridal
@ -49,11 +51,11 @@ https://youtu.be/QiNlAHzBAaY
### Midweights
TODO
https://youtu.be/eqztNJNahis
### Heavyweights
TODO
https://youtu.be/I_ieywPFZ6c
## Corner
@ -74,15 +76,19 @@ https://youtu.be/j5Wu9-cotC4
#### Midweights
TODO
https://youtu.be/KaEJjmyZ9Fk
#### Heavyweights
TODO
!!! info "2P > c.S for height consistency"
For height consistency a 2P before the c.S can be added.
https://youtu.be/ztxk9SRVl8s
### Bridal
- corner bridal ender
We can route into bridal and end the combo there, or do one bridal and go back to a `c.S jc` routing.
#### Lightweights
@ -90,11 +96,17 @@ https://youtu.be/zkWMcSLYDZs
#### Midweights
TODO
https://youtu.be/4jKehEGQ_94
#### Heavyweights
TODO
!!! warning "not reliable"
Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop.
From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
https://youtu.be/sejOMc1MsuE
### Lightweights
@ -102,7 +114,7 @@ Unlike the other weights, on lightweights you are able to route into charged sho
#### Low number of hits
From 1 to 4. 3 if we consider whatever > toss (hit / +1) > SG.H
From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
https://youtu.be/1nzErNwCxew