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Replaced Dead on Time mp4 with YT links
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@ -18,7 +18,7 @@ no clue just do some bnb
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https://youtu.be/VM9hw7CVcvU
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#### Corner Slightly Spaced
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#### Corner Slightly Spaced
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> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
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@ -263,7 +263,7 @@ Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilit
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Basically the move wiffs because you are too far away, this is your moment to shine
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For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced-)
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For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced)
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For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen)
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### Dead on Time
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@ -298,7 +298,7 @@ Other routing can apply.
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> CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
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[Punish_Dead_on_Time_Corner_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_cS_antiair.mp4)
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https://youtu.be/RwF4eBPR53s
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##### w. Shotgun into c.S antiair route
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@ -308,7 +308,7 @@ We can remove the shotgun and continue with a `c.S` antiair route.
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> 236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
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[Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4)
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https://youtu.be/eaTfxlhels8
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##### 6H Antiair route
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@ -322,7 +322,7 @@ Doesn't deal much damage but gives you the corner pressure.
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> 236K > SG.S > Bridal
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[Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4)
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https://youtu.be/HAz296emqUY
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##### w.o Shotgun IB
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@ -330,7 +330,7 @@ Doesn't deal much damage but gives you the corner pressure.
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> 236K > SG.S > Bridal
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[Punish_Dead_on_Time_Corner_Sideswap_IB.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_IB.mp4)
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https://youtu.be/5qKF2vRiY58
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##### w.o Shotgun 6H
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@ -339,7 +339,7 @@ Doesn't deal much damage but gives you the corner pressure.
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> CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
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[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4)
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https://youtu.be/765P0ukd-K8
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##### w.o Shotgun 6H
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@ -347,11 +347,11 @@ Doesn't deal much damage but gives you the corner pressure.
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- Don't think that IBing affect the routing.
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- I can't make the 3rd SG.H cause wallsplat.
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It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced-).
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It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced).
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> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P
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[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4)
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https://youtu.be/vpd3aF7dTuE
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#### Tips
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@ -361,11 +361,11 @@ Start by already be blocking it, otherwise you will hit by mister frame 0.
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Release `4` during the animation, and click `4` again when the animation finishes, basically when the camera is back to slayer.
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[Tip_Dead_on_Time_IB_DIY.mp4](src/Dead_on_Time/Tip_Dead_on_Time_IB_DIY.mp4)
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https://youtu.be/4mpFo3RZZCQ
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**Frame on which "press" `4`:**
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## Labbing
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