Added Crosswise Hell

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Oriol Filter 2023-09-04 09:54:00 +02:00
parent ed1421ff2b
commit 31eacbb572

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@ -4,6 +4,22 @@ include_toc: true
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## Generic routes
### 6H Counterhit
#### Midscreen
no clue just do some bnb
#### Corner
[Elphelt_Generic_6H_Counterhit_Corner.mp4](src/Generic_Routes/6H_CH/Elphelt_Generic_6H_Counterhit_Corner.mp4)
#### Corner Slightly Spaced
[Elphelt_Generic_6H_Counterhit_Corner_Slightly_Spaced.mp4](src/Generic_Routes/6H_CH/Elphelt_Generic_6H_Counterhit_Corner_Slightly_Spaced.mp4)
## Punishes
### 2H
@ -154,15 +170,84 @@ After the throw, the combo would be:
#### w. Shotgun IB Corner
- IB is required.
- Very tight.
- Needs to be **VERY** close to the corner.
- Quite meme since it's quite tight and corner is required.
- Quite meme since it's quite tight and corner proximity is required.
> [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
### Crosswise Heel
Depending on the distance on which IBs `Crosswise Heel` it might allow for a better punish. Doesn't make much difference without IBing.
After IBing the second hit of `Crosswise Heel`, before inputting `c.S`, slightly delay the move, otherwise f.S will be triggered.
As well, it's recommended that after IBing the second hit of `Crosswise Heel`, do a microwalk forward to facilitate `c.S` connecting. This slightly improves consistency.
#### Far hit
From a far hit there isn't much to cash in.
Go with some corner carry string and call it a day.
We can still RC to extend the combo, or Genoverse.
> f.S > 5H > Bridal
[Punish_Crosswise_Hell_Far_Hit.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Far_Hit.mp4)
#### Midscreen
##### Close IB
Generic c.S Antiair Counterhit BnB
> CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P
[Punish_Crosswise_Hell_Midscreen_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Midscreen_IB.mp4)
#### Corner
##### Corner Close IB
> CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H
[Punish_Crosswise_Hell_Close_Corner_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Close_Corner_IB.mp4)
##### Corner w. Shotgun Close
More or less a BnB routing.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P
[Punish_Crosswise_Hell_Corner_w_Shotgun.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun.mp4)
##### Corner w. Shotgun Close Bridal Loops
Same as above, changing the ender to Bridal loops.
> CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal
[Punish_Crosswise_Hell_Corner_w_Shotgun_Bridal_Loops.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun_Bridal_Loops.mp4)
##### Corner w. Shotgun Close IB
Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilitate having a better height for 5H knockdown.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P
[Punish_Crosswise_Hell_Corner_w_Shotgun_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun_IB.mp4)
#### Outspaced
Basically the move wiffs because you are too far away, this is your moment to shine
For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced-)
For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen)
## Labbing
### Mappa and Pilebunker