added Leo thingies

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Oriol Filter 2023-10-31 01:13:15 +01:00
parent 819d3e58e6
commit 3654535c14

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@ -81,6 +81,15 @@ Further than this distance, 5K will whiff.
[5H_punish_2K_roundstart.mp4](src/Normals/5H/5H_punish_2K_roundstart.mp4)
## 2D
-5
2P/c.S/5K/2K
c.S requires IB
2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one
# Special Moves
@ -100,20 +109,80 @@ https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
The DP
## S version:
S version:
#### w Shotgun
H version:
##### Corner
### w Shotgun
After `IAD j.KS`, the `j.D` should be delayed "substantially".
#### Point Blank Corner
###### j.7H setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
[Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4)
###### j.D sour berry setup
- Couldn't get the wallsplat consistently.
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
[Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4)
###### Shotgun sour berry setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
[Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4)
##### Midscreen
Remove shotgun and do a c.S route ...
#### wo Shotgun
##### Corner
###### Transition to shotgun route
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
[Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4)
###### j.7H oki
> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
[Punish_Eisen_Sturm_S_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_j7H_oki_corner.mp4)
##### Midscreen
###### c.S non CH antiair
> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
[Punish_Eisen_Sturm_S_cS_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_cS_midscreen.mp4)
##### 2P Rejump
> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
[Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4)
### H version:
#### w Shotgun
##### Point Blank Corner
> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
[Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4)
#### Corner
##### Corner
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
@ -124,9 +193,9 @@ Keys to success:
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
#### Midscreen
##### Midscreen
##### SG.D
###### SG.D
- Pull berry ASAP
- delay throwing berry substantially.
@ -138,7 +207,7 @@ Pull berry when Leo is reaching the top, it will autotime SG.H at the right heig
[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4)
##### SG.D SG Loops
###### SG.D SG Loops
Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner.
@ -148,7 +217,7 @@ Even more funky than the previous SG.D route, as this one requires Leo to be hit
[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4)
##### c.S BnB
###### c.S BnB
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
@ -156,7 +225,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4)
##### c.S 2P rejump
###### c.S 2P rejump
- Better oki and damage compared with the previous route.
- Quite more finiky but w/e
@ -165,9 +234,9 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4)
### wo Shotgun
#### wo Shotgun
#### Corner
##### Corner
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
@ -179,7 +248,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
#### Midscreen
##### Midscreen
Elphelt non counterhit c.S antiair BnB with berry pulled