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added Leo thingies
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@ -81,6 +81,15 @@ Further than this distance, 5K will whiff.
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[5H_punish_2K_roundstart.mp4](src/Normals/5H/5H_punish_2K_roundstart.mp4)
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## 2D
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-5
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2P/c.S/5K/2K
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c.S requires IB
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2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one
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# Special Moves
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@ -100,20 +109,80 @@ https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
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The DP
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## S version:
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S version:
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#### w Shotgun
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H version:
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##### Corner
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### w Shotgun
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After `IAD j.KS`, the `j.D` should be delayed "substantially".
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#### Point Blank Corner
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###### j.7H setup
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> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
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[Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4)
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###### j.D sour berry setup
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- Couldn't get the wallsplat consistently.
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> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
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[Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4)
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###### Shotgun sour berry setup
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> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
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[Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4)
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##### Midscreen
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Remove shotgun and do a c.S route ...
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#### wo Shotgun
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##### Corner
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###### Transition to shotgun route
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You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
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[Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4)
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###### j.7H oki
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> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
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[Punish_Eisen_Sturm_S_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_j7H_oki_corner.mp4)
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##### Midscreen
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###### c.S non CH antiair
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> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
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[Punish_Eisen_Sturm_S_cS_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_cS_midscreen.mp4)
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##### 2P Rejump
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> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
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[Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4)
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### H version:
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#### w Shotgun
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##### Point Blank Corner
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> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
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[Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4)
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#### Corner
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##### Corner
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- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
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@ -124,9 +193,9 @@ Keys to success:
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Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
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#### Midscreen
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##### Midscreen
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##### SG.D
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###### SG.D
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- Pull berry ASAP
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- delay throwing berry substantially.
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@ -138,7 +207,7 @@ Pull berry when Leo is reaching the top, it will autotime SG.H at the right heig
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[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4)
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##### SG.D SG Loops
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###### SG.D SG Loops
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Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner.
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@ -148,7 +217,7 @@ Even more funky than the previous SG.D route, as this one requires Leo to be hit
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[Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4)
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##### c.S BnB
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###### c.S BnB
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A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
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@ -156,7 +225,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
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[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4)
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##### c.S 2P rejump
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###### c.S 2P rejump
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- Better oki and damage compared with the previous route.
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- Quite more finiky but w/e
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@ -165,9 +234,9 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
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[Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4)
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### wo Shotgun
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#### wo Shotgun
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#### Corner
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##### Corner
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> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
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@ -179,7 +248,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w
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> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
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#### Midscreen
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##### Midscreen
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Elphelt non counterhit c.S antiair BnB with berry pulled
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