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Upload Millia Dead Angle
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@ -10,6 +10,8 @@ https://youtu.be/Gdp0unr75Ak
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## 2H
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> Useful
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2H does go under (requires a bit of preemtiveness)
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On the corner we can cancel 2H(1) or 2H(2) > 2D > SG > with a tight runforward SG.P, then toss the berry.
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@ -42,6 +44,8 @@ Cannot really do a 2D pickup.
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## 2P Concept
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> Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
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If Elphelt is close enough, the dead angle will go over Elphelt.
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@ -90,8 +94,19 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even
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## 2K
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> Useless
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The same as 2P, it "can go under if we are very close".
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Issue? It requires the stars to align for it to work, so at this point you would do the 2P one.
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https://youtu.be/Vaz1kUteMIQ
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https://youtu.be/Vaz1kUteMIQ
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## 6P
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> Useless
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You need to be as close of Millia as possible, and also need to _predict_ when Millia is going to press DA
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https://youtu.be/yzrZyKdcN2A
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