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Added a bit on j.D YRC Shotgun routing
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@ -90,8 +90,6 @@ https://youtu.be/S9RN9cpcZp0
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Certain moves result on the opponent being airborne, meaning that you would need to confirm the j.S CH with an "adequate" routing.
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### Punishing DPs/reversals
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#### Sol S dp
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@ -253,15 +251,26 @@ Requires a slight delay after the first charged SG.H, otherwise the opponent wil
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https://youtu.be/1b4c8sJni8k
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#### Charged Shotgun
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#### Charged Shotgun UB
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This is very tight, can't recommend.
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- UB setup
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Requires adjustments per weight.
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https://youtu.be/IjUJDHiHelg
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#### Charged Shotgun Loops
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- You get a 6H ender.
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- Very consistent (to the exception to the first shotgun which can be quite tight)
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https://youtu.be/nGUSufxMMF4
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##### Concept of more damage
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Don't let the berry hit the opponent before the explosion. Aka delay shotgun shots as much as possible.
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The damage is not meaningful anyway so don't bother with it.
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## 5Hx5 Safejump
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