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No clue.
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@ -122,7 +122,7 @@ may
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millia (requires a specific 2Toss timing delay, if thrown too early Millia will block the berry)
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zato (first active frame from berry has to hit zato the frame 22th from getting the last hit since his hurtbox shifts higher enough to get hit by that throw berry 1 frame early and will miss the magic frame, next frames from berry are higher therefore won't hit)
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zato (first active frame from berry has to hit zato the frame 22th from getting the last hit since his hurtbox shifts higher enough to get hit by that throw berry 1 frame early and will miss the magic frame, next frames from berry are higher therefore won't hit) depending on the first button delay, you might only need to delay tossing berry.
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potemkin
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@ -136,7 +136,7 @@ ino (some delay before tossing, I would recommend trim down the delay on the fir
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bedman
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ramlethal (the followups are fucked, i think its due to being wide)
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ramlethal (the followups are skuffed, i think its due to being wide)
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sin
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@ -158,6 +158,10 @@ baiken (pull berry as soon as possible)
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answer
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YT playlist
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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdAuk8ijjCj-8qc11qghcyqJ
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#### ZATO ROUTING IMAGE
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@ -2,4 +2,4 @@
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## Relevant links
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https://www.dustloop.com/w/GGXRD-R2/Damage#Defense_Modifer
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https://www.dustloop.com/w/GGXRD-R2/Damage#Defense_Modife
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34
Combofucks/BurstSafe.md
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34
Combofucks/BurstSafe.md
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@ -0,0 +1,34 @@
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# 2P before c.S
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If the opponent is high enough, we cna use `2P > c.S > whatever` instead of `c.S > whatever` in order to bait some bursts.
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# 1PPK
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If opponent did burst 2PPK after any of the hits, it is burst-safe (as long we keep holding 1).
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The timing is kinda tight.
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Useful in clutch situations.
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https://fireshare.fihome.xyz/w/b01a760c33903dabfc73d26b81f1e116
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# Spaced 2D > Bridal OS
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Scenarios likely to occur after 2S, 5K and f.S.
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2K is possible vs characters such Kum or situations where the opponent has an extended hurt box, ie Ky recovery after Greed Saver.
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https://fireshare.fihome.xyz/w/4180f878f69f5529426a013412fa78fc
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# jc j.X Throw OS
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Getting used to it is not that hard.
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If you can do it occasionally you will throw a burst.
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Just good habits idk.
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@ -322,3 +322,39 @@ Delay toss hit so berry hits 1-3 before about to explode, this will cause oppone
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This is caused to the first frames after being hit by the
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## 6H CH > Berry pull
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### Midscreen
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2D > SG.S > [SG.H] x3 > SG.S > pull berry > SG.H > SG.P > SG.H 219 (216 with c.S) <- Saybell routing
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dl c.S > j.SPSH > j.Toss > 6H > dl SG.S > Bridal > [SG.H]x4 194
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(cant recommend, too finicky for no real benefit)
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c.S > j.SPSH > j.Toss > 66 c.S > j.SPSHD |> 2H > Bridal 168
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c.S > j.SPSH > j.Toss > 66 c.S > j.SPS > jc j.KSHD 163
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c.S > j.KSH > 6H > Bridal > c.S > j.SPS > jc j.KSHD 193
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2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
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2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
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#### Useless thing based off saybel
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https://discord.com/channels/121387821977042945/121388142941962241/1234272468412399686
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c.S > j.KSH > j.Toss |> jc > j.SH > 6H > Bridal > c.S > j.KSH 188 (vs characters wider like Ky, `c.S > 5H > Bridal` is possible (186 damage vs Ky))
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### Corner
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2H > SG.H > [SG.H] x2 > Toss > SG.S x2 > [SG.H] x5 215
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2H > SG.H > [SG.H] x2 > Toss > SG.S > Toss > Pull Berry > [SG.H] x3 > 6H > Toss 6H 220
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