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savagebidoof
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Combofucks/BurstSafe.md Normal file
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# 2P before c.S
If the opponent is high enough, we cna use `2P > c.S > whatever` instead of `c.S > whatever` in order to bait some bursts.
# 1PPK
If opponent did burst 2PPK after any of the hits, it is burst-safe (as long we keep holding 1).
The timing is kinda tight.
Useful in clutch situations.
https://fireshare.fihome.xyz/w/b01a760c33903dabfc73d26b81f1e116
# Spaced 2D > Bridal OS
Scenarios likely to occur after 2S, 5K and f.S.
2K is possible vs characters such Kum or situations where the opponent has an extended hurt box, ie Ky recovery after Greed Saver.
https://fireshare.fihome.xyz/w/4180f878f69f5529426a013412fa78fc
# jc j.X Throw OS
Getting used to it is not that hard.
If you can do it occasionally you will throw a burst.
Just good habits idk.

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@ -322,3 +322,39 @@ Delay toss hit so berry hits 1-3 before about to explode, this will cause oppone
This is caused to the first frames after being hit by the
## 6H CH > Berry pull
### Midscreen
2D > SG.S > [SG.H] x3 > SG.S > pull berry > SG.H > SG.P > SG.H 219 (216 with c.S) <- Saybell routing
dl c.S > j.SPSH > j.Toss > 6H > dl SG.S > Bridal > [SG.H]x4 194
(cant recommend, too finicky for no real benefit)
c.S > j.SPSH > j.Toss > 66 c.S > j.SPSHD |> 2H > Bridal 168
c.S > j.SPSH > j.Toss > 66 c.S > j.SPS > jc j.KSHD 163
c.S > j.KSH > 6H > Bridal > c.S > j.SPS > jc j.KSHD 193
2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
#### Useless thing based off saybel
https://discord.com/channels/121387821977042945/121388142941962241/1234272468412399686
c.S > j.KSH > j.Toss |> jc > j.SH > 6H > Bridal > c.S > j.KSH 188 (vs characters wider like Ky, `c.S > 5H > Bridal` is possible (186 damage vs Ky))
### Corner
2H > SG.H > [SG.H] x2 > Toss > SG.S x2 > [SG.H] x5 215
2H > SG.H > [SG.H] x2 > Toss > SG.S > Toss > Pull Berry > [SG.H] x3 > 6H > Toss 6H 220