This commit is contained in:
Oriol Filter 2023-10-09 07:16:29 +02:00
parent 01ed420e14
commit 6045f52f79
6 changed files with 191 additions and 2 deletions

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Mu/Baiken/README.md Normal file
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## Anti (Ground) Azami bullshit
| Move | Startup | t.Active frames | Invul |
|:--------|:--------|:----------------|:-----------------|
| Kuchi | 12 | 6 | 1-11f Upper Body |
| Sakura | 17 | 2 | 1~18F Strike |
| Rokkon | 13~23 | 4 | |
| Metsudo | 6+1 | 3 | 1~9F All |
### move > holdback
- **Assuming hits will hit during the first startup frame** aka. `active + recovery -1`
- Doesn't include safejumps
- What about jumpcancels > FD?
- SG.P > SG.P = 14f
#### Kuchi
- 5P
- 2P
- 5K
- 2K
- SG.P
#### Sakura
- 5P
- 2P
- 5K
- 2K
- SG.P
- SG.P > SG.P
- SG.S
#### Rokkon
- 5P
- 2P
- 5K
- 2K
- SG.P
#### Metsudo
- 5P?
#### Universals (except Metsudo)
##### Mids
- 5P
- 2P
- 5K
- SG.P
##### Lows
- 2K
### w.o SG
#### Toss berry > backdash
https://youtu.be/YywjMAHMmfM?t=4928
### SG
#### SG.S > 236K
https://youtu.be/YywjMAHMmfM?t=4933

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@ -109,5 +109,20 @@ lvl 3: -1, Burst Judge Better half, I think.
I think that you just crouch and wait for the active frames to finish so you don't get in blockstun status, and Jam is not allowed to do any followup, since could crush you.
# Anti parry propaganda
https://youtu.be/QmZ-7TxyQmI?t=6308
Shotgun spacing to avoid parry P
## Pressure
https://youtu.be/OCo__pJJenE?t=1780
https://youtu.be/OCo__pJJenE?t=3639
## Shenanigans
https://youtu.be/OCo__pJJenE?t=3830

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### 2S > 2H
> IB Jo 2S > 5P
- Trades (at best)
- Tight
- Risky
> FD Jo 2S
2H wiffs
### Coin > 2S
`!2,3,6H,5*14,2S*3`
Let him ruin the economy
It close enough (aka on his face, coin will wifff therefore you have a free hit wit 2P, 2S or 2D, 2H technically could work but quite tight and most surely will lose to throw, `JO` could also panic RC, so you give them less window that way)

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# Roundstart thingies
## 5P
Can be contested with 2H, everything else seems to loose.
Very risky tho.
Backdash ok i guess...
## 5K
### Beat
- 6H Beats it
- 5p > f.S, framekill hit, route into 5H spam.
- 5p > 2S, framekill hit, route into 5H spam.
- 5p > f.S, framekill hit, route into 5H spam.
- 5p > 5H, framekill hit, route into 5H spam.
- 2H
### Trade
- f.S Trades
- 5H
- Bridal? Doesn't seems very consistent on trade but w/e
### Looses
- 2S looses
- Shotgun stance
## 2H
Backdash okay? Yes
### Beat
- Bridal
### Trade
- Delayed 2D
- Delayed 5K
- Delayed 2K
### Looses
- 6H
-

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@ -14,4 +14,10 @@ Jesus frick don't do standing berry pull, abuse from shotgun cancel.
### vs DPs
5K > c.S > holdblock and pray for them to dp the air
5K > c.S > holdblock and pray for them to dp the air
## Resets
https://youtu.be/OCo__pJJenE?t=3695

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@ -28,8 +28,11 @@ https://youtu.be/YywjMAHMmfM?t=2441
https://youtu.be/be-DkMrX7xk?t=707
https://youtu.be/be-DkMrX7xk?t=982
https://youtu.be/be-DkMrX7xk?t=1041
cat combo_breaker_2023
Horashi - Zawei
@ -41,6 +44,22 @@ Last round
2H > 2D > j.PKSHD > berry > ... ???%
https://youtu.be/UsVeVb3orsM?t=1044
https://youtu.be/fAQ89SkqLs0?t=360
https://youtu.be/fAQ89SkqLs0?t=516
### Kyouse
https://clips.twitch.tv/SneakyHomelyArmadilloCorgiDerp-r2KMoU2Kb_FEd5x6
https://clips.twitch.tv/SneakyHomelyArmadilloCorgiDerp-r2KMoU2Kb_FEd5x6
... > 2H > c.S > j8/7.D > j.236P > j.toss (when almost ground)
https://youtu.be/QmZ-7TxyQmI?t=5807