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Moved some sections.
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@ -43,7 +43,41 @@ This very much revolves around pulling berry, do stuff to kill time, toss berry,
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Note that most of the hits require delays in order for the berry to explode at exact point of the route.
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## Charged Blitz Double Berry Routing
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### Routing Into Shotgun pickup
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Starter: very similar to the previous example, we pull berry, do time, toss, explodes. Next step is the pickup of our choice, there still are different possibilities on the routings.
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`2H > 2Toss > 2D` or `2H > 2D > 2Toss`?
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- `2H > 2Toss > 2D` should be "the main one".
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- `2H > 2D > 2Toss` can be used when "we lost the timing"/we are way too early.
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#### SG.S > c.S j.SPSHD
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It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S, otherwise one might end up too far from the opponent for c.S to reach out.
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https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d
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Same but with the sideswitch version, just gotta do `66 > SG.S` to cross the opponent.
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https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd
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#### Charged SG.S > Bridal > Shot
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> Note:\
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> Depending on the opponent height, we might need to delay the bridal, this is influenced by the opponent weight and how early/late we did press 2D.
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On fullscreen it doesn't lead to much further to decent damage and carry, can't complain.
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https://fireshare.fihome.xyz/w/91b90f33c27139ded40776dbc138450c
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From roundstart distance, we can wallsplat the opponent and get some reps.
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https://fireshare.fihome.xyz/w/9aae36d701bbf303354673726896de84
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### Charged Blitz Double Berry Routing
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Very finiky, can't recommend.
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@ -70,38 +104,6 @@ One can use 5K to ease the delays/simplify the routing, on this routing we also
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https://fireshare.fihome.xyz/w/d1249ab11cec2a6672c809dae159ec5e
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## Routing Into Shotgun pickup
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Starter: very similar to the previous example, we pull berry, do time, toss, explodes. Next step is the pickup of our choice, there still are different possibilities on the routings.
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`2H > 2Toss > 2D` or `2H > 2D > 2Toss`?
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- `2H > 2Toss > 2D` should be "the main one".
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- `2H > 2D > 2Toss` can be used when "we lost the timing"/we are way too early.
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### SG.S > c.S j.SPSHD
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It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S, otherwise one might end up too far from the opponent for c.S to reach out.
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https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d
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Same but with the sideswitch version, just gotta do `66 > SG.S` to cross the opponent.
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https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd
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### Charged SG.S > Bridal > Shot
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> Note:\
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> Depending on the opponent height, we might need to delay the bridal, this is influenced by the opponent weight and how early/late we did press 2D.
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On fullscreen it doesn't lead to much further to decent damage and carry, can't complain.
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https://fireshare.fihome.xyz/w/91b90f33c27139ded40776dbc138450c
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From roundstart distance, we can wallsplat the opponent and get some reps.
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https://fireshare.fihome.xyz/w/9aae36d701bbf303354673726896de84
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## Corner
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You can straight up pull Shotgun and charge it.
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